Savij I do agree with you on the supports having more need in combat to identify enemies, but I disagree with you on the minimap, and a little bit on the name tags. A minimap in a game like this will be needed in some cases, to find out where players in your party/group are, and to see where nearby enemies are located. Yes there should be some restrictions without better equipment or support class, but the fundamentals should still be there, I should at least be able to see where someone in my party is and where enemies that I can clearly see, or have attacked, or are being attacked by (if they are near enough) are located. Now this does not have to show buildings or every single unit around you, just those things. The support class can still come in handy here, by as you said, locating larger groups of enemies using powers or equipment. For the name tags, looking at an ally should show their names, but there has to be an option to have it appear over there heads, even if its just for a party or guild member, it would be very sucky to invite someone to your group then they dissapear after a battle, voice comms are not always an excuse for solving this. This can also help new players when they join their first group, or start their own with friends. Please understand that there will be many casual players who will join the game, and possibly have no fun due to the way we shape the game to appeal to only us 40k veterans. I dont always think of just me and my own immersion for games like this.
hm well I think planet side or another game has a button when you less it you get a normal mouse curser and you can hover over things and pop so we could have something like that but also with all names around you popping up for the gameplay it self I think its sometimes good to make things easy and newby friendly but sometimes making things easy kills the fun when you get used to the game mechanics
As much as I would really like to have no hud at all and just badass it, I do feel like its our duty to give new players a chance.
A few changes I would like to see to the UI: Upgradeable minimap, you can have the regular minimap (pretty basic almost lackluster) or upgrade it (for example higher range and friend or foe identification) expending points in your loadout for an auspex or faction equivalent, not all the classes should be able to equip it and the upgrade should affect your whole squad. The don't shoot icon while pointing to friendlies should change to a noise (as annoying as possible) when you hit them, I think this is not about holding hands and more abour preventing griefing. Waypoints available only in the map screen, squad leaders should be able to mark waypoints on screen, for example a flare with a low requisition cost, it should have a cooldown and it should be unlocked through a command progression tree it will also be seen by enemies, so you can give a clear indication to friendlies to where to attack but you will warn your enemies... or you could use it as bait.
ELITES & HEROES CONTROL Timing of playable Hero and Elite types. This way is exciting and invigoration creating an emotion and memory of what this world is and has to offer to the player. I've already mentioned my Terminator-summoning idea: http://tinyurl.com/k337mu5
I feel FF is multifaceted. Balancing AOE is just one part of the equation. It also forces players to THINK about what the hell they're shooting at, which is very refreshing in an industry that seems to be devolving more and more into "no brain.. no pain" type shooters, where "leet kills", seeing all enemies on your UI all the time and flashy rainbow colored weapons are the flavor of the day. Teamwork, immersion, communications and cooperation are not needed or are given very little attention. So back on topic.... the only reason I brought up FF, is the fact that Miguel has stated in many interviews that FF is a big part of immersing players in the 40K universe. Again, this is a great concept. However, if we're going with that train of thought, I don't see the point of having FF for immersion, then putting red tags over enemies, and "don't shoot" icons over friendlies. Isn't that defeating the entire premise of adding FF for immersion? I would think FF for immersion, you'd want the player to have to actually look at what they're aiming at, deciding whether or not it's friendly or enemy based on what they're wearing and what they look like, rather than Mommy UI "holding your hand" per say via Red or Blue arcade icons over their heads.
I have to call total bullshit. Gameplay > lore Gameplay = Lore As to your point.... why even play a 40K game then? EC will take place in a 40K setting will it not? Should it NOT look, feel and play out like one would imagine the 40K universe... or should it look and feel like you're playing COD/BF4 kiddie servers with a 40K skin? There are hundreds of thousand of gamers that play COD/BF4 every single day on the hardcore servers that seem to be doing just fine without all the bells and whistles from the kiddie servers. For those who don't know the difference between Hardcore and kiddie modes, hardcore servers have friendly fire, no minimaps, no red tags over enemy players, no death cams, ect. I hope that EC truly captures as much as possible the look and feel of the 40K universe, from our UI right down to the smallest imaginable details. The more spartan the battle UI the better. IF EC ends up turning out with all the most generic "bells and whistles" and FOTM UI enhancements imaginable(ie kiddie servers), it will be a huge disappointment for me personally.
I think the best mini-map for a Warhammer 40K game is a mini-map like in Darksiders 2. It only shows you the available paths and structures but not enemies. I think being aware of enemies means being aware of them yourself. Not an automatic aid, if you know what I mean.
No, gameplay > lore As I said in other threads the bulk of the players aren't going to give 2 flying grots about the lore and given that 40k is pretty damn shooty to begin with there isn't going to be many changes to make it workable. Both Space Marine and DoW had incredibly fun gameplay and were close enough to the lore to not cause a riot. Sure there were the obsessive compulsive types who went over the games with a fine comb and picked out every single lore discontinuity but the bulk of the players enjoyed them for what they were, great 40k themed games.