Nah. However, one of the maps was Zedek on attack, so I can safely write that off, and Pegasus was somewhat close. We also could've won Blackbolt - it wasn't very likely, granted, but the opportunity was there. Instead, about third of our team kept sitting on B arguing on how much we suck. Zoggin' grotz.
For the love of everything holy and unholy, can you FINALLY MOVE the friggin DEFENDER SPAWNS from the very point they are supposed to defend to ANYWHERE ELSE!? I don't know about others, but this was the LAST time I've played Zedek or Maggon as attacker. I'm just going to quit every single zedek/medusa when I will see myself on attack.
Thats kinda weak spirited, BUT i totally agree on your proposition about spawns and their lovcation. Also, maybe we shoud have like 3 different spawn points, not just one? because most of the time i spawn in a group of other guys ane we get spawnkilled by grenade (or friendly grenade, omfg).
I am sure everyone in here played "Warhammer 40k:SpaceMarines". I was really looking forward for Eternal Crusade to have the same fluidness like that awesome game. unfortunately.... it doesn't. Will there be mechanics in to help compensate things like lag and super low ping players?
Not to burst your nostalgia bubble, but the only fluid thing about Relics SM were the animations. Player hosted games and constant host migration nade actual PvP a dreadful experience at times.
With the armor changes for vehicles, Falcon might just as well not exist. It deals no damage from the front while its eaten alife by pred.
All the heal over time healing abilities are broken right now since they dont register the HoT as you healing. It will be fixed, they confirmed that they are aware of it on the last Twitch, but sadly the guy in charge of fixing it is on vacation, so probably in a few weeks.