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Game Design Update - September 7, 2016

Discussion in 'General Discussion' started by BrentEllison, Sep 8, 2016.

  1. I don't know, most of the time it looks like defenders are just sitting ducks while they're loading and get spawn killed again and again.
  2. DjemoSRB Djemo-SRB Preacher

    Damn, the new Deamonbolt power puts all the other powers to shame visual wise, really wish this level of awesome was present in all the other powers as well.

    Currently casting Flickering Fire looks and feels like you are farting fire at people.
  3. @BrentEllison Following up on the twitchquestion about Swoopinghawks accuracy while hovering:

    How happy are you with that current state?

    I personally find it often a noobtrap, because just landing behind them or even in front of the enemy,
    seems to give me better results. Not only am I probably more accurate, but also I can't be shot out of the air, which basically means I am shot dead untill the falling and landing animation has finished.

    I would suggest to atleast remove the wingclipping/shooting out of the air while a Swooping Hawk hovers. It's fine while the Hawk is zooming at high speeds across the sky, but it's overkill while he hovers in the sky without any movement or cover.

    Same accuracy while hovering, would encourage more of the Swoopinghawks signature move. Attacking from above.
  4. Great Twitch guys! Great looking Weapons Noah!


    --The compass on the minimap is a CORE COMBAT MECHANIC and a vital/essential tool for squad based game play. The compass enables concise and quick enemy spotting reports via voice comms. Why has the compass been bumped to post launch? This is totally unsat guys we've been begging and pleading for a compass for over 18 months. Now we hear that a core part of squad based game play, that should have been implemented day ONE of Alpha, is getting bumped for the World Map? How can you guys say we're a squad based game when we have so few catalysts to encourage and incentivize squad based game play?

    -Doombolt looks and sounds AMAZING! Awesome job!

    -A lot of my Wolf Brothers are mistaking Iron Warriors for Space Wolves, or mistaking Space Wolves for Iron Warriors

    -What's the difference between the two Apothecary healing stations? A detailed breakdown showing actual healing numbers, heal per second, how long the stations stays up, AOE healing radius, max number of players that can be effected and any other pertinent info

    -Bash is interrupting Strong attacks

    -With the added delay to Axe and Mace attacks should come increased range for these weapons. I have opponents backpeddling while shooting when I try to use a strong attack, starting the strong attack standing right next to that opponent. By the time the strong attack fires, I'm either dead from being shot, they're out of range, or I miss because they've backpeddled out of range and I get shot by the back peddling player.

    -The Shieldbro's shield is STILL invisible during executions. All we see is our weapon, the shield disappears.

    -ETA on Chapter Icons and painted, battle scarred shields? Different designs on shields? What happened to the original model/design shield that was shaped like a cross?

    -I thought relic weapons were limited edition? Why are they still for sale?

    -copper weapons still missing.

    -I have the Golden Fixxa on my account but not in game. Anyway it looks yellow on the preview Noah showed earlier, I didn't look gold. Was that just the display or the fact that there's a bit of picture distortion watching Twitch? Does it look gold when equipped with a metallic finish?


    -Supply Crates. So if I'm on my melee character working for gear, will I get the same Bolter 300 times from 300 different reward boxes, even though I'm wanting melee gear?

    -Predator Autocannon is substantially weaker than the hand held version Havoc's carry. Check for yourself.

    -Have you guys finally come to the realization that Chaos having a melee class that can capture is one of the main reasons they win more often? I can't count the number of times I'm standing next to an enemy objective on my Bestbro or Shieldbro unable to capture that objective.

    What steps are you guys taking to even the playing field for Eldar and Loyalist? As in Asymmetric advantages these races have over Orks and Chaos who both have melee classes that can capture?
    Urzash and DerelictHeretic like this.
  5. Primarch.Magnus palin2004 Arkhona Vanguard

    Is there something I'm missing about equipping Tzeentch sergeant back piece? Or demonbolt? I'm also not finding Slaanesh heal either. I have them unlocked, I'm looking under loadouts.
  6. DjemoSRB Djemo-SRB Preacher

    What do you mean?

    Neither the Slaanesh heal nor the Deamonbolt are in the game yet.
  7. We need a little clarity on what the "crew shaken" status involves. I was assuming the "crew shaken" status disrupted players from being able to man weapon stations and effectively drive the vehicle since we can no longer knock tanks and APCs over on their sides to disable weapons via the fact that the weapons are either pointing in the ground or at the sky.

    The shaken status should disable all weapons and the crew should have to bail if they want to defend their vehicle. When we're "stunned" or staggered on our infantry characters we cant shoot or use melee attacks, why do vehicles get to use their weapons when stunned?


    View: https://www.youtube.com/watch?v=jbwy68qvZeM&feature=youtu.be
    FaintlyLucky likes this.
  8. The extra time added to Power Axe and Maul/Mace strong attacks is killing the viability of these weapons in Rock, Paper, Scissor encounters. Players are either rolling out of the way AFTER they start a bash and see the strong attacks coming, or they have plenty of time to recognize the Strong attack and start spamming fast attacks.
    Sumshine likes this.
  9. Primarch.Magnus palin2004 Arkhona Vanguard

    Thanks, I didn't see anywhere where they werent, every mention is how cool it is.
  10. snowyday snowyday New Member

    @BrentEllison i dont know where i should write this, but my game have a lot of fps drops, its not the latency. im playing with an gtx 970 / i5 3330 / 8gb ram

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