@BrentEllison Veteran classes were introduced. And now we need to change class every time after death. It becomes very annoying to select each time another loadout. Will be solved this problem in the future and how?
That's intentional afaik. You should not be able to be veteran all the time. And iirc in the future you will pay for these spawns with tokens
Well, if you can be them all the time, everyone will be veteran all the time ^^ And it would be unfair to new players who havn't maxed out the Advancement tree jet, don't you think?
I would love to think you are correct. I have been gradually getting better at this game since I bought it. My kills in the last few weeks usually top the board but today I feel like a clumsy piece off shit missing hits time and time again. But maybe the game is now balanced and I'm at the place I'm supposed to be
considering that it will probably only take about 30hrs to max a character to lvl5 .... thats not a lot of time to feel underwhelmed as a newb, and I dont agree with the extra LP for veterans anyway .... they will already be getting LP reductions as they build the trees to reach the vet button, so why do they need extra LP when they get there? I'd rather vets be a cosmetic thing who reap the benefits of having built the trees to get there already
Ah! Well, your variant of a Veteran would also not be as powerfull as the one we have right now, thus, not have that much of an impact or "Unfair" factor if you do it all the time (Yes, including the extra LP from masteries +400LP. That stuff should be restricted use)
thats the thing ... we are already going to have elites and heros and warlords .... toons that get extra stuff and cost to spawn etc etc why do we need yet another "special" spawn type of character subclass?