Yep, almost all of the weapons have been changed to accommodate the mod system (just a few left to do). Then the mag size will be up to you!
Ok not to be funny, but the majority of this stuff that is "In" this patch seems to be coming "soon". The Banshee and Hawk are still not ready after the Eldar have been out as long as they have. On another note the Banshee and hawk models look awesome.
The biggest gains should be seen in Ollipsis, Blackbolt, Torias, the Garrison and Pegasus. Lots more to go, and it's currently the top priority on the tech side. Harkus is definitely due more optimization!
Tried the new Eldar stuff all kitted out with advancements, Dark Reapers are cool and deadly (to everyone) however Dire Avengers feel like weaklings made of paper now, so easy to die against the SM and the Catapult doesn't seem very deadly at all even with the new wargear. Also, what is the Eldar counter to shield marines? So far I was successful only with the Reaper Launcher and good dose of luck.
Exactly. I have nice gains in all the maps you listed except Harkus that seem to have the most problems : crashes, low FPS. About fights, I find that the characters are more responsive and nervous during fights (I play dev/hb only). I can evade some melee-1-spammers, and overall all my actions feel to react faster (especially bracing). Keep the good work, it's on the right way.
I've updated the top post to note that this is not the patch notes. Hopefully it'll be clearer. Both the Banshee and the Hawk have been pending animation fixes while the animators were furiously prepping the Tyranids and Orks. Both of them are getting fixed right now internally though, so they'll be in the next full patch.