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Game Design Update - July 14, 2016

Discussion in 'General Discussion' started by BrentEllison, Jul 14, 2016.

  1. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    I'd be ok with that. I'd still want the space inside the walls of Harkus to be divided in two. There are tank traps at the bottom of the stairs. Why? No tanks can get up there becuase there's a low wall already preventing them. Put a low wall there instead. A courtyard wall if you will that seperates A point from B point since that's where the spawns are.

    What you're talking about is utilizing more of the map beyond the wall.I think both sides of the wall need revisions soI agree with you and hope they take both of our suggestions. I also hope they look at the thread "Harkus is painfully boring" to see what else is wrong with the space beyond the wall.
  2. Noromiz Noromiz Nickname Change

    The Garrison can be a bit confusing.

    Only the Starshot Missile can one-shot people, and that one have a charge up (like the Plasma Cannon)
    I have never managed to one-shot anything but Hormagaunts and Termagants with the Starswarm Missiles.
  3. Stamina reduction for MoN, SoN. I'd much rather move 3% slower than have my mobility cut into, even if it's just stamina regen. Stamina is life or death when you're rolling and trolling. Moving 3% slower(jogging or sprinting) when I sprint isn't that much of a death sentence when I'm in a melee scrum on my Raptor or GA.

    Slow and purposeful IMO shouldn't imply that my ability to roll, dodge, evade is any less. Think about the Thousand Sons Rubric(sp?)... their drone Marines. They're slow and purposeful, droning forwards towards the fight, but when they finally get in range to get in a melee scrap they move unnaturally quick even for a Space Marine.
    Djemo-SRB likes this.
  4. DjemoSRB Djemo-SRB Preacher

    Ideally, if they wanna nerf the mobility of MoN users they should just put a windup time for the sprint. If you played Planetside 2 you would be familiar with the mechanic for the MAX units.

    Basically all the other classes can go from a walking to full sprint speed at a press of a (sprint) button. MAXes on the other hand start running just a bit faster when you press the sprint button, and then gradually speed up to full sprint speed over the period of like 3-4 seconds. Apply the same mechanic to the Mark of Nurgle.
    Fenrir4life likes this.
  5. Saros Saros Preacher

    Too much stuff one shooting. Damn too much. Power fist, Dark Reaper, Fusion gun, Plasma...
  6. THE NATHANIMAL EventHorizon Arkhona Vanguard

    Holo-field confirmed, that Wave Serpent is actually downstairs. Eldar Space Magic.
  7. THE NATHANIMAL EventHorizon Arkhona Vanguard

    "Our doody is dark!"
    IdranelLives likes this.
  8. THE NATHANIMAL EventHorizon Arkhona Vanguard

    Yassssssss.
  9. THE NATHANIMAL EventHorizon Arkhona Vanguard

    OMG YASSSSSS.
    Njord-Halfhand likes this.
  10. Nyhilist Nyhilist Active Member

    PF doesn't destroy stam only spam rolling does. As for the 1 shotting anything I kinda agree as much as I love it and find it hilarious. unless the 1 hit is due to their lack of wargear I think 2 hits is fairly appropriate. If you meant is destroys weapon durability super fast well that's finally working correctly. PF is a top tier weapon when it comes to clanging nothing atm is able to beat it. (wait for 2 handed weapons then things will change)

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