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Game Design Update - July 14, 2016

Discussion in 'General Discussion' started by BrentEllison, Jul 14, 2016.

  1. Again, as many of us that have been here for the duration have been saying in our feedback, the Chaos Ground Assault needs to be much more durable. Again, Patch 16 MON GA was pretty darned balanced, and the end result of months of testing and no less than 7 development cycles and 7 nerfs. Why are we throwing all of those many months of testing out the window and starting over from scratch with the Nurgle Ground Assault???

    160 toughness is not sufficient to make this class worthwhile. 130 Health is not enough health to make this class worth playing. The Patch 16, 300 toughness, 200 health Mark is what we should be seeing for Chaos GA. It's absolute lunacy to give the GA the same stats buff from the MON/Sigil of Nurgle that ranged classes get. Surely everyone understands why Astartes Melee classes need a method to close the gap(via Shield or durability) and why they need to be a bit more durable than their ranged counterparts. Giving ranged classes the same stat buffs from gear that Melee classes receive via the same gear, is like giving ranged classes access to Storm Shields.

    The MoN GA with All possible durability gear equipped is just too squishy and not a viable class in his current state. Smart Pistols are totally useless with the broken state of target lock tracking and the inability to zoom in with dumb pistols renders these weapons useless as well, which adds to the Ground Assaults woes.

    The Raptor and the Sorc are vastly superior still to the Traitor GA. That +40 Toughness piece of gear unique to MON GA should be +140 Toughness and should come Standard for the Ground Assault with the Sigil of Nurgle, for a Total of 300 Toughness, 200 Health(patch 16 MON) with the SoN equipped on the Ground Assault. It's bogus the GA cannot get the extra stamina(Wargear slot 2) because if they want extra toughness they have to slot that extra Toughness in Wargear slot 2. Extra toughness should be inherent to all Ground Assaults without any Wargear equipped.

    I cringe at the thought of how squishy the Khorne or Slaneesh Graound Assaults will be, if our correct MoN for GAs is the tankiest build of them all. Sigil of Nurgle and Mark of Nurgle must have higher stat boosts for Ground Assault builds. Please consider implementing SoN to enable the 300 toughness 200 health build for MoN GA. Let's please not have to take another 7 months to figure out what we have already leaned in a previous 7 month period. Patch 16 MoN GA was about as perfect as it gets.

    Looking to other Factions Ground Assaults, that do NOT equip the shield, these will all be non viable builds if they can only increase their survival stats to the same levels as their ranged counterparts. Melee builds(non shield toting Ground Assaults) must be inherently more durable than their ranged counterparts.
  2. MungFuSensei MungFuSensei Steam Early Access

    This how a patch should be. I don't care if SH and banshee are broken, the cat is out of the bag, and they're still kinda fun. SH bird legs and poop grenades are hilarious.

    Also, even in its broken state, the SH feels like a skill class, which is wonderful. A highly evasive ranged character is refreshing.
    Njord-Halfhand likes this.
  3. ++++PRIORITY MESSAGE+++++

    -There is some sort of fatal flaw with sprint attack where your character seems to hit an invisible wall instead of attacking the full distance associated with the sprint attack.

    Earlier I was testing sprint attack with the Power Fist in a GA with no enemy targeted, The Sprint Attack propels my GA the distance of about 3 to 4 character body lengths. But once I lock onto an enemy, I'm instantly stopped in my tracks when executing a sprinting attack, all forward momentum ceases. Chasing a fleeing enemy, they're impossible to hit because the sprint attack stops me in my tracks at the exact location where I start the swing, as if I hit an invisible wall, instead of propelling me forwards towards my fleeing target. This is game breaking for Melee.


    I have footage but I'm too tired to throw together a presentation. It only seems to occur when I'm locked onto a target.
  4. MungFuSensei MungFuSensei Steam Early Access

    Reaper missile launcher needs greater accuracy, or greater velocity. It's actually even harder to shoot now, as the missiles have these deviating paths, which combined with the slow velocity, makes them basically useless against anything but an non-moving vehicle target. I do like the cooldown-instead-of-ammo thing, though.

    And did anyone else notice that power attacks auto-aim towards the closest enemy now? At least with the banshee, I haven't tested any other melee yet.
  5. Is soft lock live? I'd swear I'm being whipped around 180 degrees towards targets I'm not wanting to swing at.

    I was trying to figure out why the hell my character was going haywire in a room full of enemies earlier seemingly trying to swing at every enemy in the room instead of simply swinging straight ahead in the direction I want to swing. I thought I was losing my mind.

    If this is the case and soft lock is causing my character to do his own thing, Melee is not worth trying to play. When I am in a crowded room and I lose all control of my character because the system decides what direction i swing, that's not a good game feature. I want complete and total control of my character at all times.

    Perhaps I am losing my mind and the hard lock is just really buggy? If it is the soft lock can we disable it?
    Codger and sigil666 like this.
  6. @Njord-Halfhand

    Normally, it has been stated that a hotfix to PF evade attack has been applied to stop it doing slide of 20m (exaggerating a little bit but with JP not that much^^). Maybe it is that ? On JP, i didn't feel it.

    @BrentEllison
    I should have record games yesterday, my bad. I remember that on UAT, lock on was broken by having the red circle off by 2m. When i saw it, i assume it hasn't been change :/ if it is a UI problem, then no problem :)
    EDIT : i just tested Harkus. Lock on does have a problem, it fail sometimes to catch the target and/or to follow it. And BTW Harkus... i don't know what you did but with explosions, the camera shake way too much making it almost impossible to know what you do.

    But, maybe can i ask you your opinion on D.bash using a PF equipment ? Right now, if i perform a D.Bash, the short stagger created by the kick do not let enough time to do a Fast attack whereas other can. D.bash made in 2nd win bug is corrected but it is back at how it used to be. The 1st D.Bash done won against anything, including vs a D.Bash using a top tier weapon. That should at least enact a clang.
    During a game, i couldn't win vs a power sword because it was faster and D.bash / PF FA was too slow to capitalize on it.

    About PVE, melee camera sometimes is broken but as i am using a PF, i feel more like being Obelix vs Romans
  7. Izon Maleficarum Subordinate

    Thanks alot for the huge performance boost ! Works great.

    However, look over what happend with Heavy Bolter.
    This significant SM weapon has been reduced to a soft air gun.
    Please adjust. It have never had this low effects on anything.
  8. Lerdoc Katitof Well-Known Member

    You 100% sure?

    You know, skimmers gonna skim :p
    Njord-Halfhand likes this.
  9. Zargor-The-Unrepentant Zargor Arkhona Vanguard

    Use the alternate firing mode, at a distance, it's deadly accurate, one-shots infantry and deals good damage to vehicles.
    MungFuSensei likes this.
  10. MungFuSensei MungFuSensei Steam Early Access

    See, it would be nice to have known that even existed.
    Njord-Halfhand likes this.

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