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Game Design Update - August 2, 2016

Discussion in 'General Discussion' started by BrentEllison, Aug 2, 2016.

  1. Brent Ellison BrentEllison Former Lead Game Designer

    That should not be the case, and if it is then it's a bug. We'll have to monitor the situation!
  2. Brent Ellison BrentEllison Former Lead Game Designer

    Should be 4 body shots at close range, 5 at long range, 2 headshots at close range, 3 at long range. Some people are slaughtering people with it, but please update us at it goes along.
    bravo likes this.
  3. Flyby Flyby Member

    Nice work w optimization. I have a full AMD system and i had something like 17-20 fps on Magoon Station before the patch, now its 35+. Other maps also works more stable w 40-50 fps.
    Still, have a few questions:
    1. That happens to DB. Does it became awfully slow on non-melee classes or its just me?
    2. Looks like you forgot to turn on damage on Eldar's weapons. Can still accidently kill someone (ally, in most cases) as a Reaper and now can kill as a scorpion - other classes just have a fancy paintball markers.
  4. Busby Davian_Thule Preacher

    @BrentEllison

    With the customization for the original bolter.
    Custom slot 'three' holds three different types of selections.

    However, there is no information, or visual aspects to them.
    Do they hold any purpose? Or just to fill in the void until such a time?
  5. Brent Ellison BrentEllison Former Lead Game Designer

    So many acronyms... what do you mean by DB? As for the Eldar weapons they are much better than they were before and I've seen Dire Avengers have a lot of success at close ranges. However, we will continue to look at the metrics and feedback and improve them as necessary. This is the first time they're (in theory) actually doing the correct amount of damage. If not, there might be another bug.
  6. Brent Ellison BrentEllison Former Lead Game Designer

    Those are grips, but yeah they need text. They'll have visuals soon too.
  7. benty benty Active Member

    I'm getting this too, anytime I aim(with both scope and when aiming with the plasma cannon) everyone just skates.
    DrDooManiC likes this.
  8. Kaelin Kaelin Curator

    Couldn't really help yourself from basically making them patch notes anyway, huh Brent? XD
  9. Flyby Flyby Member

    Defensive Bash. While i was on melee it seems ok, but then i deployed as a reaper and tryed to bash a guy, who engaged me in melee it was like "ill go catch a nap while it finishes".
    Avanger's catapult needs something like 39(!) bullets to took down a tactical marine. 4/5 of a mag. Tested right now - he was checking an objective, and i shooted in him on close range. No misses. Maybe few extra bullets then he was dead - but i always had around 10 bullets left after a kill, so its something between 35 and 40. The effective range to kill someone compares to the range of meltagun - and you need to aim, because if you miss a few bullets and dont kill a guy w a full magazine he will kill you while reloading. If the gun was supposed to be deadly on close range - it didnt worked out.
  10. Will we eventually see hit markers be handled by the server instead of the client?
    Njord-Halfhand likes this.

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