yep. 52 ms in tab. Ranged iframes seems the same, but soft lock apparently brings its own issues. When my enemies hit air behind me their attacks usually connect(5m away from me, 0.5-1 secs past me)
Not 100% sure but I think that's the intent. I didn't implement the feature to have certain items require certain other items to be present, so right now you just have access to everything your character can equip. That will be addressed probably in the coming week or two. Once the feature is in, designers will be able to make certain items/spells require certain mark items for example.
I just wait for the first eye opening moment where a half-dead squad of MoNs is getting rezzed by a nurgle Aspiring Sorcerer and the single mark of tzeentch guy crawling next to the others is wondering why he has to die ^^ so who will be telling him the sad truth?
Erm, i think you got something wrong Just because he got another mark does not mean he does not get healed... So at the moment even a Mark of Khorne Ground Assault would get healed by a mark of tzeentch heal. It's just that you can't pick the mark of nurgle and go with the slaneeshi heal, as far as i understood... or did i miss imporant info?
It should be you don't get healed by the Nurgle heal if you don't have the mark of Nurgle. Nurgle isn't about to heal a Khorne worshiper. I doubt it will be like this, but that is what it should be.
I'm admittedly a bit shocked and worried reading Brent's comment on nerfing Ground Assault Stamina, especially considering the current non viable state of the Chaos Traitor Assault and the Bestbro along with the "so so" performance of the Shieldbro and Striking Scorpion. Im also wondering at what point Ground Assault became overpowered or a problem? Seriously where is this coming from? The forward roll is used as a gap closer, we use the roll to dodge incoming ranged fire to be able to get in Melee range, then our ranged opponent starts rolling of running. Mobility is life or death for GAs, now we are nerfing all GA mobility by nerfing stamina? Raptors are the problem, where is this coming from for GA?
We don't want to do penalties like that, instead we're going to handle it more through the points system. Jump Packs are going to have to pay a tax, and it's either going to be because the Jump Pack itself will automatically cost a few hundred points or you'll have a 2 fuel, slow regen Jump Pack by default and need to spend points/slots in order to make it as good as it is now. The intention then is that if you want to take a fist on a Raptor/Jump Assault then you won't have points for much else unless you're using an elite. We're also doing Power Fist nerfs anyway of course, those will be in the next patch.
So basically, if you haven't unlock the "Elite" perks in the advancement tree, a JP/Raptor using a PF will be naked ? (almost no special armor / wargear / trinket) That sound the very hard nerf, unless the PF become truly the most powerful power weapon ? Shattering weapon and destroying guard.... but you will loose all possibility for a better survival or agility ?
It might be because 90% of Chaos is either using a GA or a Raptor with a PF against Eldar.The SMs use it less, but it's still a majority. It may even be a higher percentage than when the MoN spiked a few months ago due to survivability. The lunge attack and its speed is what's making the PF so deadly. Locked on and unobstructed it can hit a sprinting Eldar every single time. Plus, the majority of the melee weapons Eldar carry are T1. A T4 weapon on any class just isn't even a contest when it comes to durability.