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Game Design Update - August 2, 2016

Discussion in 'General Discussion' started by BrentEllison, Aug 2, 2016.

  1. PnzrNorm PnzrNorm Arkhona Vanguard

    Surprise updates?! Oh man! @NoahWard you'z a sneaky git
  2. Flyby Flyby Member

    Basic one. Ill make a vid if ill ever see anything like that.
  3. Lerdoc Katitof Well-Known Member

    Teshkomije likes this.
  4. Orv Recruit

    This is sort of just complaining into the wind, but we're back to a couple patches ago where being a tactical or heavy class leaves you with zero responses to jump melee classes, and to a lesser extent ground ones.

    You dbash, they unstagger before you even finish the animation, roll behind and kill you. You roll away or run, their fuel recharges so quickly from a single charge use that they can just circle you infinitely.

    If the intent is that a melee character reaching a ranged character should end in the ranged characters death, then the maps don't support that premise in the slightest. If it's an issue with the length or reliability of the dbash then what's the intended result from that scenario.
    Crepidus likes this.
  5. Brent Ellison BrentEllison Former Lead Game Designer

    There's been a huge increase on the shuriken weapon damage with this patch due to fixing the rate of fire bug. That said, the Shuriken Cannon and Catapult have ridiculous spread right now, that will be changed in a hotfix very soon (and the TL Shuriken Catapult will be given appropriate spread). Once that's done it should feel like they're doing more damage. If THAT doesn't fix the Dire Avenger, we'll up the damage.

    Power Fist distance will be reduced now that you can move while charging (and to go along with a few other melee changes).

    As Psychopski mentions below this is meant to be a supplement to your melee weapon. It also has a pretty good range compared to other psychic powers so you can pick at people from a distance. That said, it probably needs some tuning but we need a little more time & metrics first.
  6. Brent Ellison BrentEllison Former Lead Game Designer

    I have dealt with it... personally.
  7. Brent Ellison BrentEllison Former Lead Game Designer

    No shield GA is sort of experimental, we basically put it in because the system allows us to do it easily. Once all the loadout points are rebalanced and all the wargear/weapons/mods are in then there should be a few potential builds that make it worthwhile.
    DerelictHeretic likes this.
  8. Brent Ellison BrentEllison Former Lead Game Designer

    It's pretty much because that's what the 40k universe says it has. It doesn't really harm anything and allows it to get closer to the passenger count of other vehicles, so we figured why not?
    Grigdusher and Whitefox550 like this.
  9. Brent Ellison BrentEllison Former Lead Game Designer

    Power Fist Air Charge damage is being nerfed!

    The D-Bash changed almost immediately before the patch to move to the new system that allows you to move. It seems something happened as part of that and now it's very slow (although not equally for all characters). We'll look into it.

    Blackbolt's greeniness is pretty strange, although it's worse in the opening shot than it is in most of the level. Expect it to get changed.
    Grigdusher likes this.
  10. Are you looking into the tactical and traitor classes also as frankly they are in a terrible spot in this new patch to the point where the average top ranged kills iam seeing is 12 to 18 while iam often seeing to melee (ususally Jump assualt/raptor) getting 30 to 35 on average.

    I think something may have gone wrong with regards to increasing ranged letality as the opposite seems to have happened with ranged weapons getting worse across the board while melee has kept its time to kill with the notable exception of the powerfist.

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