Noted! Yep, that is an obnoxious bug that snuck into this build. It will be fixed. Agreed, it's on the way! That's a good point. I'd also like war parties to automatically squad up together, although that's trickier than it seems. Let's see what it's like once the squads are shown properly, but also maybe it'd be worth putting a UI highlight on the change squad button at the same time. I should read the whole post first before answering.
That's probably because of the animations themselves - currently their actual swings are extremely short compared to that of other races and that's what the animators are going to focus on. Unless it's some other kind of bug... in which case do you have a video example?
It's coming! Everyone's lacking on customization right now but we're integrating the models we have featuring some pretty cool armour and other bits.
Yeah, the first point of Deadlock maps are a real problem, probably the biggest one when it comes to gametypes at the moment. We're looking into solutions.
Tell me where exactly I wrote, that I did intentionally attack a HB from the front? Edit: Maybe it does seem like that some point in my post, but I did not attack frontal. You are right that I should lose those engagements every time, yes.
Good point. I'm looking at loadout points and wargear distribution today, and the stat values are going to get a thorough check on Monday. Possibly, but we intend that to mostly come through unique weapon bases and/or mods. This is an interesting point of discussion. The general intention is that you have to make a choice between faster regen or more stamina. That said, instead of a GA-unique +2 Stamina in slot 2 we could put a GA-unique +1 Stamina in slot 1. Then you'd have the possibility of choosing more stamina and more regen... but since it's in slot 1 you wouldn't be able to take survivability wargear. Something to consider! Is it while you're getting hit? One of the big focuses for us has been to make it so melee disrupts don't interrupt your input when it comes to melee or movement (as opposed to shooting), but it's possible that it hasn't been completely prevented. As far as I know swords weren't intentionally reduced, although with all the changes that were made to melee strikes it's possible that something was changed that resulted in it. Axes were reduced a bit since they use the same values as mauls. I will check out the video!
Yes, we're going to try to find a solution for that. The main issue is mostly just that if they have a pistol they need to have a set of pistol animations in flight, which will happen eventually but was easy to push for now with all the other animation tasks required at the moment. You mean because of the delay it causes by waiting for you to release the button?
That is what i understood from your post.But english is not my first language so perhaps it was my fault. However if you are being killed by devastators that you managed to get the drop on then yes they need to be looked at!