I wouldnt say resign, but seeing many a match being "game over" the opening 5 minutes of said match is a morale crusher, a flawed design and needs to be reworked. The two most common "game over" scenarios I see in the opening minutes of any given match. 1. Defenders destroy all attacker Rhinos the opening 2 minutes of a match. The game is for all intents and purposes over at that point for attackers because it's a mathematically improbability(about 95%) or impossibility that attackers, (who have to wait 120 seconds for new transports to spawn), will not have enough time and points to win. 2. Attackers zerg/steamroll all 3 objectives in the opening 3 to 5 minutes of a match. Either becauyse of defenders being outnumbered, defenders having lots of newbies, longer load in times for a warparty on defenders side. Whatever the case the game at this point is for the most part over. In both cases victory is almost assured for one side and impossible for the other. That's 5 minutes or less into a match. Looking at the scoreboard as a defender, seeing 15 to 20 minutes left in a match, and knowing you have NO CHANCE of victory is morale crushing and a total waste of my time. Looking at BF1 and BF4 as examples on FFA(free for all) type Conquest maps where attackers can attack any objective, compared to EC I see some common themes. 1. BF4 and BF1 usually have 5 to 6 objectives per map. EC has usually 3. Fewer objectives allows attackers to Zerg at will and steam roll from objective to objective. If defenders contest an objective the Zerg doubles back, steam rolls, then continues zerging. Having more objectives gives small groups of defenders at each objective a better chance to hold their own and forces attackers to spread out to cover multiple objectives. If attackers try to zerg from objective to objective with 5 to 6 objectives they'll NEVER hold enough objectives to win because they have too much ground to cover with the zerg and because defenders can roll in behind the zerg and capture. 2. BF4/BF1 have multiple options as far as getting around the map and spawning on squad mates., vehicles at each objective, dropping from aircraft. EC is 100% reliant on a single type Transports with no other viable options to spawn with our squad and no other mobility options.