Well there is definitely Friendly Fire, I looked at the FAQ under Combat and I found this: Is there friendly fire? Yes. There is also a system for penalizing excessive friendly fire, although this will be receiving extensive iteration as the game develops
Yeah, but just about everything is up for debate. If someone came in with a strong enough argument right now that could be changed. The issue is that it won't, because there's not a strong enough argument to sway the communities minds, much less the Devs. It just makes sense to have FF.
The more I think about it, The better FF sounds. I still really hope some douche does not come and Kill me when I am doing really well, But Like the Devs said they will be punished.
It's the risk of being on a planet infested with Chaos. Our influence warps the mind, and the weak-minded just can't handle it so they turn on everyone, going into a cackling rage. I suggest putting them down ASAP.
It would be helpful to have team killers get flagged with a different color name or something to identify them. Instead of a weapon lock flag them for tking then when they die force a long respawn, no less then 5 min. Of course anyone flagged could be killed by there own side without penalty. You could use the percent of damage they do to flag them, cause the equivalent of 10 deaths in 30 min and you get flagged. of course those numbers would need to be tested and a reduction for aoe penalties would probably be a good idea. Screw up a grenade through once shouldn't get you flagged but do it 2 or 3 times and you should be.
No thanks, by this mode of thoughtyou reduce CC weapons to irrelevant, you may as well break with lore and tradition and just give assault marines stormbolters then as chainswords are rednered pointless... Ranged weapons should be disadvantaged by several things; 1. Heavy weapons need a stance or cast bar that can be disrupted. 2. Heavy weapons are so heavy that the can't be physically used to hit someone with. 3. Barrel length, if you are using a weapon that is 5 foot long and an assault gets closer to you than 5 feet away then the weapon is rendered useless to you as your enemy is standing next to barrel instead of in front of it. 4. 2 handed guns (such as stormbolters and boltguns) should mean you cannot use any block or parry moves in CC (although a stock strike should be available), only CC weapons should come with those abilities. 5. Reloading your weapon should require you to stand still for a short time depending on the weapon, the bigger the weapon the longer the reload time, you need to change your clip in your bolter then you're going to be unable to fight in CC while changing it or you will have drag out a CC weapon once your clip is empty, no magical instant reloads. That's just off the top of my head and quite realistic.
perhaps a mechanic that renders a players consumable RP brought equipment availible still in the advent they are TK'd ?, thus Bladerunners hard won TDA is still availible to him on respawn after he takes a plasma bolt to the back of his head from an overeager team-mates itchy trigger finger
1) I like the idea of a "stance" for increased rate of fire or accuracy when using a heavy weapon, but I believe they should still be operable on the move (unstanced) though less effective...similiar to THQ SM 2)Not sure if any Dev has suggested actually hitting someone with a hvy weapon melee style, they have mentioned blocking with them, 3)If a melee player can get within the length of your ranged weapon then yes shooting him should be impossible, staying within the weapons length in a fluid combat situation may prove to be quite tricky, 4)A "stock strike" is a good idea, as is using the weapon itself to physically block a melee attack, 5) A reloading animation should prevent firing while during its occurance, but reloading should be possible on the move...similiar to THQ SM
Point 1,2,3 and 5 are correct and interesting, I think that this approach (realistic limitation) is the good one. But on point 4 I want to remind you that nowdays rifle are CC weapons since at least the napoleonic area up to WWII. WWI rifle where design we heavy wood to be actually very effective blunt weapon if needed and that can parry. Though on point 2, I wont say that I cannot use a las cannon as a bashing weapon, but by soint so it will be damaged. Anyway, I think that we need to look at the WH40K rulebook to see the damage ration of range and CC and stick to it otherwise the experience will be irrelevant. Personnally I have always seen CC as more deadly because it was easier to hit (the winner of the CC kill the other, whereas at range you need to hit a meaningfull area, I don't want to derail toward the health bar debate, but that's the point). Best regards, Skanvak Drakken de la Maison des Drakkens