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Friendly Fire

Discussion in 'General Discussion' started by Skanvak, Apr 6, 2014.

?

Do you want friendly fire

  1. yes

    76.9%
  2. no

    23.1%
  1. Re-read it.

    Everyone tells him he's wrong brah.
  2. VoxC VoxC Menial

    All of the arguments in favor of Friendly Fire in that thread are valid for Eternal Crusade.
  3. Bladerunner Bladerunner777 Well-Known Member


    But some people just don't enjoy getting their ass whacked by incompetent players and vice versa some don't enjoy unintentionally killing teammates who constantly run in front of their barrels. You like that, some don't, both groups are gonna buy this game so there should be a solution including everybody not excluding.


    Well, I have a brilliant idea:

    How about giving everybody what he\she wants - you want ff? Ok ff will be enabled ON you and those who don't will be immune to this. Now you will be able to fully enjoy your ff...on you. How about that, something cool for everybody?
    Braken and Galen like this.
  4. Bladerunner Bladerunner777 Well-Known Member

    Do you want me to list the guys who support no ff there?
  5. I see like two people.
  6. Bladerunner Bladerunner777 Well-Known Member

    I saw some more, but hey, it's NOT EVERYONE AGAINST, RIGHT and even some of those that were in favour didn't say it's the best solution - so definitely the problem exists and that doesn't surprise me at all cos it exists in every other shooter with ff (that's why some of them don't have it).
  7. I see literally two people including the OP.
  8. Bladerunner Bladerunner777 Well-Known Member


    2 people in 7 persons conversation is NOT EVERYONE? Or maybe we were taught different math at schools?
  9. This the problem, really. Friendly Fire is a great mechanic for realism and, to a lesser extent, for balancing. Right up until your own side snuffs you.

    Okay, there will be times when we'll sit back and laugh because its just sheer bad luck that we got up to charge just as the sniper was about to put a solid shot through an ork skull at 5,000 paces, the sniper will swear and say "sorry mate" and we'll assure him there are no hard feelings.

    Then there'll be times when we've drawn our chainswords and have just begun the close combat assault to overrun a point when suddenly the knot of players draws all kind of AoE oblivion from some genius with a plasma cannon in our back lines. And as we melt under the flames, the plasma cannoneer will mutter "Well, who cares? I got some kills, we took the point, and you guys were a great distraction". Cue our keyboards being hammered two inches deep into the desk with the sheer fury vented at the guy for using us as cannon fodder because he couldn't be bothered to watch his aim. We might even call him a noob...because doing that is the final word in any argument.

    Great though friendly fire is, it can be a right PITA as well. Its fine when your default position is to have distance between you and your opponent - so in World of Tanks, its a mild but realistic irritation. Yes, occasionally your own arty will shell you when you've closed with the enemy because they're a) inaccurate and b) impatient to shoot when they've finally stopped reloading and, yes, I've been there and shelled my own side a few times. Sod's law happens. I've also shot eejits by accident who whip across my line of fire, or try to ram a target that everyone's pounding on so that they get the kill. I've also executed idiots who went into the game, complained it looked unwinnable, and to get their tanks out faster started gunning up their own side.

    Those were all acceptable because they're rare - you don't generally get many situations where you close to point blank range.

    In a game like WAR, friendly fire would have rewritten the rulebook in a bad way. AoE classes would have gone from being devastatingly effective against the enemy to being devastatingly effective against the enemy and their allied melee classes.

    Which is my concern for friendly fire in EC. We have melee specialists, who have to close to point blank range, and that means friendly fire puts them at a distinct disadvantage compared to ranged specialists. Ranged guys are much less likely to be in close combat (and likely to die if they are, so a high risk attempt to shoot past them isn't the end of the world), whereas melee players are reliant on the ranged guys deciding not to take the shot - but generally, there's no downside for the ranged guy pulling the trigger.

    So long as you don't keep taking the shot and hitting your own side and trigger the game's penalties, its all potential reward (muahahaha, I could get the kill) for little risk (what's the melee guy going to do if I accidentally shoot him up, respawn and hunt me down and get a penalty? I think not...)

    As it stands, I'm open to the principle of friendly fire in EC, but concerned about how it would work in practice.
    Braken, Galen and Bladerunner777 like this.

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