What if you shoot at somebody standing at a corner with a plasma cannon and the explosion also kills the melee around the corner who just got there to do the same? Then you'd have accidentally killed the team mate as well as yourself, taking out two important assets of a squad who otherwise may have gotten control of the point with you surviving. Reflecting damage is also not cool... Nathan said they have a looooong list of stuff that can happen to characters when practicing bad behavior, so stuff should get regulated fine. I mean, look at the forums, can you imagine anyone in here taking his fun out of ruining his teams day? And those who pay lots of money for the game won't risk loosing their account for continuously dumbing around one should think.
Yeah, friendly fire needs to be on...otherwise the game is just going to be people lobbing grenades all over the place and spraying lead/ceramic/lazors.
TKing is an unfortunate inevitability in such a game with FF, but the risks of not having it are a constant drain on the tactical depth. However, a set bounce back would be a cumbersome offset as, thou the point of FF is to promote fire discipline, in a game with this large of an intended player base there's bound to be cases where "hey this guy just ran into my field of fire" or maybe a mistaken quickfire in a close quarters turn. As a player if you're not trying to be a griefer you let go of the trigger when you realize you're hitting the wrong guy, they're wearing power armor so they should survive unless they're low on health. And it will happen, sorry bro. But an automatic punishment system as a standard would be too much, it would hurt the team as well as than the individual. I can imagine it now, you're being overrun, you're low on health, strafing on your retreat and blam, your dead because Johnny Crossfire got dinked a few times by mistake. Every time. Now, real griefing should have avenues to address it, obviously they don't want players making it unbearable to walk amongst your own teammates, so if you're being griefed then there should be an appropriate report method. I personally don't report as I'm a firm believer in reprocity, another example from MAG was I was nested in a good sniper position with a decent field of fire when my own teammate comes up behind me and backstabs me. Naturally I was a bit irate, so I repawned, got my rifle and tagged him back. Now obviously such a method is prone to abuse, thus is why the aforementioned report system is needed for you that don't relish in the hunt of those who have righteously pissed you off. Which is why I think it should be something tied to a report on death system, so if one guy is say, killing 20 different players in five minutes, then that should get some sort of priority drawing mod attention or perhaps a vote to kick as an automated backup, based on obvious troll behaviors such as going on a rampage in your own capital fortress. The numbers I am listing are completely arbitrary and merely there to illistrate my point. But if 10 different players choose to report 1 dude being a continual hazard to the team, then sure put it to a kick in case the mods are busy. And if one dude is just harassing you, then the report will be logged for the Mods to review, and then they can do a block or something, some sort of escalating deterrence system. That reflecting damage would be far handier as a punishment for problem griefers than as a burden for the entire team, for example. But yeah, think that FF will work fine with a few safeguards and avenues of reproachment. BTW I'm perfectly willing to let a TK against me go when I think it's an accident or something, it's no big deal unless someone's actually trying to be an arse.
You mean when that over entusiastic commissar catches a round with the back of his head and nobody has seen the shooter? Heresy! Only Commissars or Inquisitors may shoot other people belonging to the Holy Emperor without being punished for it. however yes Id like to see Friedly fire ingame to limit the AoE spam.
The game need FF and I do not think FF should penalised the shooter because most of the time it will be accidental. Without speaking of dumb ass crossing your line of fire or running straight in your grenade radius. But leaders should be able to kick those who really ruin the game, maybe with a ratio enemy/friendly hit.
We're assured that there are going to be checks on that. Some friendly fire is just inevitable but negative trends are manageable as you say.
My thought is no. I think that's the worst method available. Most TKs will probably be an accident. That also opens the door for a new form of trolling. Very abusable.
Reflect damage is a horrible idea. I spent quite some time on TR in Planetside 2 after Vanu had nothing whatsoever left to recommend them. My favourite was running a chaingun squad with a couple buds and you wouldn't believe the amount of people that didn't grasp the idea of "Walk behind the minigunners, not infront of them" and "Don't jump into a hallway when you hear 5 Chainguns hosing the enemy position". No way reflect damage could be used to troll, right? Especially if you reduce the healthcost of doing so, right?