Hmmm, If we can play all faction at the same time the problem of dedication to a single faction will arise. I am puzzle about it. I would love to play all faction but at the same time I wonder how I can invest time fighting for one and then spoil everything I did by fighting for the other side. I wonder if there wouldn't be some people abusing the system to log as faction A and do stupid thing to support faction B. And of course, there will be lot of spying on the forum, which might lead to several case of paranoïa. I have no answer, I am only thinking out loud. I wonder if we don't need 4 server and be limited to a specific faction on each server? Therefore One can play faction A on serveur A and Faction B on serveur B, and by doing so it does not damage what he does on serveur A. Best regards, Skanvak Drakken de la Maison des Drakkens
Just put a cooldown to faction changing. No one should be able to switch faction in moments notice. I'd support some heavy cooldowns but it could just drive people away.
Give it an hour/2 hour cooldown on faction switching. And make the timer start once you've logged out of your character, not once you've started. This not only supports breaks in gaming sessions which a lot of guys tend to forget as they get so deep into it that they get dragged into the black hole of bad gaming habits, but it protects the faction integrity to some degree.
You could use a lockout timer that is the same as the cap time for the largest base or something, I'm thinking like 15 min or so. Generally I don't see people hopping factions much after they have spent some time with one character and gotten a few things unlocked. You do tend to get shifts in the population when a faction gets nerfed or buffed but a lockout wouldn't help that at all. If we have different continents then you could let someone switch faction any time they want but lock them out of the continent they left for a few minutes.
People won't faction hop, they'll log in to play a faction and if there is nothing happening that they want to do they'll switch to another faction to have a look to see if something is going on else where. Other than that people will tend to settle down to a single faction for an entire evening. It needs to be available as you will be able to buy individual factions instead of the full game, so you can't prevent people who have bought the full game from switching factions or you will never sell the full game.
Even vanilla WoW had faction lock. But we are now talking about some small cooldown so that people cant rush to some beneficial situations from one faction to another. Or just log in, spy other faction and then log to your main faction. Those examples are quite toxic imo.
A cooldown will do pretty much nothing against spies, a large group will have 3 spies to sit and watch each of the other factions for the entire time they are running ops. They would be in a voip with the leader so no need to switch factions to report. EVE Online has some really good guides on how to spy and they work in pretty much every game.
No, I did not miss that orks miss. I should have "over qualified my first post for you". You got that. I get it. Are you a bored forum poster looking for a fight? Is this just a game you are playing? Here is where I am coming from. I don't like the free to play people demanding (even suggesting) they should get more. I don't even like the term free to play applied to this game. I WOULD PREFER (AKA ME, NOT YOU OR THE DEVS OR OTHERS AS i CAN'T SPEAK FOR THEM) THE APPROACH IS TO CALL THE "free to play" AREA OF THE GAME TO BE TERMED AS "demo" OR "trial". Do you understand, THIS IS WHERE I AM COMING FROM? I believe free to play players are freeloaders and as such they don't get to make demands. They should get their little slice of free crap and if they don't like it, they can shove off. Now you know where I am coming from. Tell me, do you currently plan to spend money on the game?
I find it kind of ironic that we're technically arguing the same thing (we should be using the term "trial" or "demo" because "free to play" does not accurately represent the status of Ork Boyz), but for completely different reasons. The reason I think we should use the term "trial" or "demo" in this case is that Ork Boyz do not meet the requirements to be defined as "free to play", and using the term "free to play" would create unrealistic expectations that could harm players' perspective of their gameplay experience as well as open EC to allegations of false advertising. It would also draw strong negative comparisons to games like SWTOR that advertise their game as "free", but deprive free players of even the most basic features such as the chat box, mail, and running. That kind of stuff (as well as the level 15 cap) was OK back when SWTOR was advertised as a subscription game and the "free" content was merely a "trial", but trying to claim the F2P label while retaining those draconian restrictions is BS. That's why my opinion on "free to play" is that you go all-in, or you avoid it entirely. There's no middle ground where you can say "well we're kinda-sorta 10% free to play". It's either free or it's not. Meanwhile you seem to be against the term out of sheer hatred for the idea of "free players" in general. That kind of attitude is toxic and has never done a game any good, F2P or otherwise. For one thing, trying to argue that "if I pay, then I should win" leads to the additional implication that "if I pay more than you, then I should win more than you". This philosophy does not make good gameplay, no matter what the underlying business model is.