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Fraction speed test after update

Discussion in 'General Discussion' started by Konok0, Sep 16, 2017.

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  1. Xio Valency Xi0 Preacher

    Can you hope though? I tried hoping but when I did Eldar never got their campaign, never got their elite, never got an lp reduction to their pistols, never got meaningful cosmetics, never got extended mags, never got a cqc barrel that doesn't reduce dps and never got the same rifle optics as everyone else
    Nether and Faeruin like this.
  2. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    On this, I agree with:

    Campaign, elite, lp reduction, cosmetics.

    But we did get mag options. We don't need extended mags as it changes how DA is meant to play - you would likely die before getting any meaningful use out of an ASC at least.

    The barrel upgrade increases the effective range, and the scope we got is meaningful, it's a hint to how you're supposed to upgrade the weapon:

    Take a ASC, take the Impulse Accelerator, take Starshard ammo, put a 3.4x scope on it; bam, you've pushed the effective range of the ASC out from 15ms to over 100. Have fun with your new marksmen ASC. (The IA is literally the opposite of a CQC barrel, as the ASC is already a CQC weapon). Remember to toggle the scope.
    Nether and Brujah like this.
  3. Xio Valency Xi0 Preacher

    Pretty sure a cqc barrel bolter still has longer range before drop off than an ASC, so I will just copy paste your ASC build on my boltor and get the same playstyle, difference being I don't lose RoF or 75 ehp

    You have an option most factions get
    Drakonite likes this.
  4. Wasn't the consensus that players don't give a shit about campaigns but want content(maps, skins, game systems etc)?
  5. Mainfold Mainfold Preacher

    Just out of curiosity I had to test it myself, with no external factors being able to affect it (thus running in a straight line, not in a circle where path can alter it).

    In the same exact distance, where it was back against wall running to front hitting the finish-line wall, my gathered results were this:

    • Eldar
      • Dark Reaper default: 5.7sec
      • Dark Reaper with invocation of kornous: 5sec
      • the rest of the classes: 4.6sec
    • Orks
      • Loota: 5.7sec
      • the rest of the classes: 5sec
    • Chaos
      • "No-mark" (or MoN, MoK or MoT, as they all gave the same results) Havoc: 5.7sec
      • MoS Havoc: 5sec
      • No-mark Raptor: 5sec
      • MoS Raptor: 4.6~4.7sec
      • No Mark Traitor, Traitor Assault and Sorcs: 4.6~4.7sec
      • the former with MoS: 4sec
    • LSM
      • Same as no-mark Chaos for corresponding classes
    I did the tests multiple times, and the only thing that made some vary from 4.6~4.7sec were server reaction-time (i.e; generic latency, so for the sake of the argument, 4.6sec at best, but more tests landed on 4.7sec, but for Eldar it reliably hit 4.6 all the time for the classes in the same speed-group)

    So with clear cut lines of speeds being different, what remains to be said is; Is this really a problem? Obviously an Ork should be slower than Eldar, and arguably should be slower than marines as well, though the heavy classes for all the factions are in line with each other, even the speed+ items for eldar and chaos aligned.


    This seems more like a non-issue than anything else, like people have run out of things to complain about
    Brujah likes this.
  6. Xio Valency Xi0 Preacher

    You talking about the Eldar campaign or campaigns in general? Normal campaigns are eh, minor income

    But for the Eldar themed one bE said they were doing a campaign for all factions, a faction themed campaign, each faction would get a shoulder pad, an elite and about 10k rtc for said faction during the campaign, Eldar never got one and probably never will even though they promised all factions would get one, I'm still mad about it because I like playing Eldar and the amount of neglect the faction gets is plain annoying to the point that I refuse to give them any money.
    LucianNostra likes this.
  7. Shiani Brujah Preacher

    Well, not in and of itself. The problem is, so far as we know, Eldar EHP was calculated based on them being faster, as well as having smaller hitboxes. So you can't just take away the Eldar's speed advantage without giving something back in return.
    ProteusVM, Nether, Drakonite and 3 others like this.
  8. Mainfold Mainfold Preacher

    Lol you say that like they don't have the best accuracy, no recoil, hardest-to-hit tiny hitboxes, long-distance heavy attack melee leaps, etc etc etc.

    Eldar aren't struggling at all and "normalized" runspeed isn't a gamebreaker either.
  9. Lerdoc Katitof Well-Known Member

    And being orks advocate for a moment here, orks having lower speed then anything else DIRECTLY nerfs ork melee engaging capabilities, making the only 40k faction to be most directly connected and in love with melee THE most inferior melee faction in EC.
  10. Yvelfir Yvelfir Arkhona Vanguard

    Except when that extra movement speed was taken into account when they took the hit to their health values, there is a huge problem when that 'advantage' and 'innate defense' is simply taken away and given to the other factions with nothing given in return. To make things even worse, Chaos move faster than Eldar.

    I know you're super biased against Eldar and somehow think Chaos are weak, but for once try to open your eyes.
    ProteusVM, Nether, Drakonite and 5 others like this.
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