Can you hope though? I tried hoping but when I did Eldar never got their campaign, never got their elite, never got an lp reduction to their pistols, never got meaningful cosmetics, never got extended mags, never got a cqc barrel that doesn't reduce dps and never got the same rifle optics as everyone else
On this, I agree with: Campaign, elite, lp reduction, cosmetics. But we did get mag options. We don't need extended mags as it changes how DA is meant to play - you would likely die before getting any meaningful use out of an ASC at least. The barrel upgrade increases the effective range, and the scope we got is meaningful, it's a hint to how you're supposed to upgrade the weapon: Take a ASC, take the Impulse Accelerator, take Starshard ammo, put a 3.4x scope on it; bam, you've pushed the effective range of the ASC out from 15ms to over 100. Have fun with your new marksmen ASC. (The IA is literally the opposite of a CQC barrel, as the ASC is already a CQC weapon). Remember to toggle the scope.
Pretty sure a cqc barrel bolter still has longer range before drop off than an ASC, so I will just copy paste your ASC build on my boltor and get the same playstyle, difference being I don't lose RoF or 75 ehp You have an option most factions get
Wasn't the consensus that players don't give a shit about campaigns but want content(maps, skins, game systems etc)?
Just out of curiosity I had to test it myself, with no external factors being able to affect it (thus running in a straight line, not in a circle where path can alter it). In the same exact distance, where it was back against wall running to front hitting the finish-line wall, my gathered results were this: Eldar Dark Reaper default: 5.7sec Dark Reaper with invocation of kornous: 5sec the rest of the classes: 4.6sec Orks Loota: 5.7sec the rest of the classes: 5sec Chaos "No-mark" (or MoN, MoK or MoT, as they all gave the same results) Havoc: 5.7sec MoS Havoc: 5sec No-mark Raptor: 5sec MoS Raptor: 4.6~4.7sec No Mark Traitor, Traitor Assault and Sorcs: 4.6~4.7sec the former with MoS: 4sec LSM Same as no-mark Chaos for corresponding classes I did the tests multiple times, and the only thing that made some vary from 4.6~4.7sec were server reaction-time (i.e; generic latency, so for the sake of the argument, 4.6sec at best, but more tests landed on 4.7sec, but for Eldar it reliably hit 4.6 all the time for the classes in the same speed-group) So with clear cut lines of speeds being different, what remains to be said is; Is this really a problem? Obviously an Ork should be slower than Eldar, and arguably should be slower than marines as well, though the heavy classes for all the factions are in line with each other, even the speed+ items for eldar and chaos aligned. This seems more like a non-issue than anything else, like people have run out of things to complain about
You talking about the Eldar campaign or campaigns in general? Normal campaigns are eh, minor income But for the Eldar themed one bE said they were doing a campaign for all factions, a faction themed campaign, each faction would get a shoulder pad, an elite and about 10k rtc for said faction during the campaign, Eldar never got one and probably never will even though they promised all factions would get one, I'm still mad about it because I like playing Eldar and the amount of neglect the faction gets is plain annoying to the point that I refuse to give them any money.
Well, not in and of itself. The problem is, so far as we know, Eldar EHP was calculated based on them being faster, as well as having smaller hitboxes. So you can't just take away the Eldar's speed advantage without giving something back in return.
Lol you say that like they don't have the best accuracy, no recoil, hardest-to-hit tiny hitboxes, long-distance heavy attack melee leaps, etc etc etc. Eldar aren't struggling at all and "normalized" runspeed isn't a gamebreaker either.
And being orks advocate for a moment here, orks having lower speed then anything else DIRECTLY nerfs ork melee engaging capabilities, making the only 40k faction to be most directly connected and in love with melee THE most inferior melee faction in EC.
Except when that extra movement speed was taken into account when they took the hit to their health values, there is a huge problem when that 'advantage' and 'innate defense' is simply taken away and given to the other factions with nothing given in return. To make things even worse, Chaos move faster than Eldar. I know you're super biased against Eldar and somehow think Chaos are weak, but for once try to open your eyes.