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FOV Setting and Multi-Monitor Support

Discussion in 'Ask the Team' started by 0utlaw, Jan 26, 2016.

  1. 0utlaw Recruit

  2. 0strum 0strum Arkhona Vanguard

    Brent said that they want everyone to have the same FOV to avoid giving anyone a tactical advantage based on FOV in the third person. It was said a couple of months ago on a live stream but I'm too lazy to look for it - as always.
  3. 0utlaw Recruit

    wow that sucks hopefully they reconsider
    itisasitis and Njord-Halfhand like this.
  4. Orkan Orkan Arkhona Vanguard

    I would say having an i7 with a 980ti would also be giving someone a 'tactical advantage' in gameplay. : P

    Fact is widescreen and multi monitor gaming is here to stay as the engine supports this and hopefully we shall have better support sometimes soon. The problem is in unreal engine 4 and how it scales the FOV maintaining the aspect ratio X across rather than Y.

    Currently the game crops the top and bottom of the display image when using multiple displays definitely giving those using single monitors with a tactical advantage

    For more info see here:
    http://forum.eternalcrusade.com/threads/monitor-resolutions.52192/

    Please can we get a DEV response on this issue.
  5. WarVulture WarVulture Steam Early Access

    It wouldn't be because of the game itself, it's the "user fault" if I can say so as bE isn't responsible for the gear we use to play on, while they are responsible for the game settings :)

    And, concerning the multi display.... well that's my personal opinion, but I'm quite not sure that games were basically meant for that ( in general ) so I wouldn't mind that cropping "bug" ( mainly becauuuuse I'm enjoying my tactical advantage ;D ) . Yet, I agree with you, bE should fix that, but they have to work on several things, way more important than this one, so I guess it'll take time :x
  6. They should give us 3 to 5 various FOV options to choose from, this way nobody has an unfair advantage because everyone has equal access to all 3 to 5 different FOVs.
    itisasitis likes this.
  7. WarVulture WarVulture Steam Early Access

    It's not about access, it's about choosing to use it or not.
    For example I deeply hate Fov's other than the regular one ( since everything has been built on it looks "normal" ) as it quickly gives me headaches and it usually looks like shit. And I know I'm not the only one behaving that way.
    Thing is, yes we will have access to it, but it doesn't mean we'll use it, thus giving you an advantage over us. Don't question the fact that we choose not to, as the question isn't about will we choose not to use an advantage, but will the dev implement something that could disadvantage someone other than the gameplay itself ( since it's meant to be assymetrical ) .
    I'd also add that 3 up to 5 options means that there'll even be disadvantages between people who have and advantage so kinda nuts ( no offence meant, just talking about the principle ).

    Tbh I don't get why people want to play on multiscreen/modified FOV, I mean, can't you just get it as it comes and enjoy it that way ? or it's something else maybe ? either way it's beyond my comprehension .
  8. Grigdusher Grigdusher Arch-Cardinal

    each weapon have a different fow, the fow is part of the balance.

    this is why fow can't be changed.
  9. Except that we don't, because melee weapons have better fov. Which is stupid.
  10. Because some players might not enjoy the current claustrophobia-inducing tiny fov? Because they might own several monitors and enjoy playing on such a setup? You don't need to get it, as long as the devs do :)

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