Incase anyone didn't mention it before, the feeling of dying faster than you are dishing is because of inherent latency in the game. The hits you are taking are not being properly communicated to you fast enough. You can notice it pretty clearly if you watch the reactions of someone you're shooting at. They don't do anything for the first few hits then start moving. They aren't seeing they are being shot at until they've already been chunked a few times... but you as the shooter still see and register the shooting time. It feels longer because you are literally percieving a longer time between starting shooting and death of target when you are the shooter. I love the HB at the moment. I've tried it some more and have been getting a lot of success when conditions are correct. I've had KD ratios above 5:1 with the HB in a couple of games. I can usually at least break even on a losing match. It's powerful, accurate even at range and the suppression effect largely (but not completely) protects you. A lot of people still think it needs a buff and so I believe it's quite fine where it is now. I love the HB because in order to get great success with it, you need your flanks covered and ideally one sorcerer nearby to keep you topped up if the enemy gets any lucky hits in through the suppression. That's how I want the game to be. Teamwork dependent. I tend to find things go badly when nearby team mates don't understand how to behave around the HB. They: Walk in front of you so you either don't shoot or just physically can't hit the enemy (because there's a friendly body in the way). This allows the enemy to slip past your suppression and killing power and possibly flank you. All try to cover the same angle as you, meaning nobody is watching the flanks. It's pointless and wastes manpower. The Heavy bolter and no more than one guy to cover you while you reload are more than enough to cover one angle of approach. Others should look to cover back entrances. I'm really glad to talk about these points because it means the game rewards awareness and smart play so far. I really love a team mate who's clearly thinking in his head "I don't need to watch that front door. There's this HB guy doing it here. I'll go make sure the back door is clear". I want to depend on team mates as a devastator no matter what. They are specialist and should remain so... and correct support of the devastator should be rewarded. There should definitely always be a huge canyon between the results of two co-operative and smart players working together, and the results of two players who's decisions don't combine so well even if it means the majority of the time you run into the latter.