My only main problem with the HB is the combination of accuracy and range. The damage component I'm fine with if only because I'd expect realistically to be shredded by one if caught. Bracing one on low cover seems to give pinpoint aim which is ridiculous. Personally I think the gun should have a slight muzzle climb that plateau's rather quickly, and slightly added noise to its sphere of conical shot (or however they work out the vector mathematics for the ballistics/slight randomisation if appropriate)
Thanks for taking over the Wall of Text duties @Leaker, I've been busy playing Legion with the wife . I haven't played a match yet, just made myself a proper Space Wolf. Sounds like not a lot has changed since last patch, and now the furore over the release date has died down, the HB is OP conversation has started up again. Until I get some gametime myself, I'm sticking to my previous position on the matter: tune back both the vehicle damage and the accuracy past 100m, but don't swing the pendulum too far. Suppress and Flank enemy HBs
So it's been awhile since I've hopped in here, but with the latest changes to the HB,SC,and other faction equivalents I wanted to ask what your thoughts are on the subject. First off, I'm super happy the HB and other heavy weapons are actually good at what they are supposed to be good at. It was too long they were borderline useless. That being said... I feel the HB, SC, and the Plasma Deffgun (orkz) are just a little bit over the top. It feels almost like they are "Erasing" people instead of shooting at them until they die, if that makes sense. It isn't by much, but I feel they need just a small backwards tweak to bring them in line. Oddly enough, it isn't the HB's or SC's that give me the biggest headaches...it's the Orkz' Plasma Deffgun. That thing wrecks me so fast even with a Tanky build. It's weird considering how broken Ork equipment was before, but currently that Deffgun is insane good, at least in my opinion. So what do you guys think of those three heavy weapons and the rest? Edit: As it's likely somewhere in the last 10 pages you've already shared your thoughts on these matters, if you want you can just quote yourself so I can see that, or just give a TLDR version. I'll try to read back a bit in the thread but...well you know.
Agreed @BaronXIII, they're a bit overtuned at the moment. If the ideal is 100%, then they're running at about 110%, gut feel. I think that the braced accuracy should be dialled back a little, the damage drop off after 100m should be sharper, and they should do less damage to the front armour of tanks - perhaps none. One other piece of small feedback - it's nice to see the ammo belt, but it needs some more "weight". It flops around a bit much for my liking. Edit: I meant 100% in the first instance
Concur with Forj. I like how the HB is, mostly, but it can be toned back to have a more defined limit to range, so long as we aren't back to being out ranged and gunned by a Tac with a bolter. I like how we are able to punish people for being out in the open without covering fire. It is causing heartache, but I think it adds tactical depth and forces combined arms tactics that were missing before. If I am not suppressing before moving, I am gunned down just like anyone else. I know this is the HB thread, but I fgured I would drop my impressions on my Dakka deffgun play here. I can move it If it is took off topic: 1. I am not an expert at the Dakka. So, if someone more experienced with it has a different assessment, please let me know. 2. It IS different from the HB. It feels different, and that makes me think It should be played different. Those that want it to be the same as the HB are, I think, selling the gameplay short. 3. No, there is no single attribute to the Dakka that I can point to to say "it does _________ better than the HB". I think it needs that. Maybe more suppression? It seems to have a slower overheat, but with the accuracy spread, I can't really capitalize on that. Perhaps less spread with firing time? 4. The experience was largely the same as the HB, so that is good. After a few games, I felt more comfortable with it, but still not to how I feel when I have Kindness singing next to me. 5. At one point I had the cartoony WAAAAGH pop up. I have no idea what that meant. Perhaps that is the key to unlocking the different gameplay experience and way to make the Dakka shine above the HB. Anyone got any insight? Or tactics on that one?
Right, that's about how I feel about it. It isn't by much, but like you said if 100% is optimal, they feel like 110%. A small tweak and they'd be perfect in my opinion. Edit: Also agree on the ammo belt. One it needs to be a bit shorter, at the length it's at now it looks more like the Dev is going to trip over it, it's practically down to his toe. Shorten it up, and stiffen the animation a bit as if it were an actual ammo belt instead of a felt ribbon.
My personal problem with the Ork plasma thing isn't so much their damage, but rather that there seems to be no telltale sign to avoid damage from it. Unlike a lascannon which has that laser designator, the Ork plasma weapon seems to just magically happen and I die to it.
I think outside the specific context of the "sniper rifle" modded bolter you are fine but the sniper bolter should be able to unhinge HW from walls if they are relocating to avoid suppression enough.