Clang duration in melee lasts too long for melee vs melee compared to combat resolution in ranged. It needs to be a little faster Melee vs Ranged needs some sort of benefit when hitting melee. Right now everything but heavy weapons can easily D-bash, roll back and kill melee with ranged weapon before melee can recover. Heavy weapons users need a pistol or a slightly longer dbash time. It's almost impossible to defend yourself in close combat as a heavy weapons user. It should be hard, but not nearly impossible. MoK should provide better bonuses for melee combat than it currently does as it has no downed state nor allows for healing outside of damage dealt through ranged/melee attacks. Under the current system the melee healing is negligible. Some sort of small damage or damage resistance boost would likely be appropriate.