Better rework the melee system, because now it looks like a stone-scissors-paper, no skill, just luck.
we ahev a special game in here , it is very different from all fps out there and I ahte it , but in the same tiem I LOVE it , i fucking love this shit game anyway .. the problem is about balance and bugs , I want this game to be da real deal and im fo real, im a 2k rank wow arena guy and a 5k arean guy in real world rofl , but i play this game and I like it . I want devs to solve problems and in my eyes there are 2 problems 1: lock target is a mess 2: Eldar Scorpion damage is a joke
Scorpion is fine you can one shot from the back anybody besides veterans ( by one shoot i mean killing them before they react it s not really one shot)
melee lock and smart pistol .... 2 crutches i wouldnt shed a tear over if they were removed from game entirely
How are you locking on to a target? There are two types of lock. Also, SaiJinu insulting your fellow players and antagonizing the dev team are two good ways for your thread to get locked and for you to get banned again.
This is one of the few times I agree with @Njord-Halfhand Those of us that played before autolock in melee was a thing can generally agree on the same observations. #1: You will find that the RPS system begins to get buggy and inconsistent across the board #2: You will find that people will slide and clang off of boxes innately, while being exacerbated if dodge-rolling is added into the equation. #3: You will find that if #1 and #2 happen, melee will 9/10 times turn into a fustercluck that doesn't feel rewarding or skillful, while feeling quite random at best and laggy at worst. The RPS system was designed with melee lock in mind. Your entire attention is supposed to be on your surroundings and what the enemy is doing for their RPS. JPA, dodges, and clangs are all designed off of an enemy standing in front of you, where you are hitting their backs or fronts. Removing the melee lock makes it easier to break the system and force the enemy to disengage because of erratic randomness that looks more like lag than skillful play.
this is a bulshit lie .. im rank 4 and i got many hour paying, YOU CANT INSTA KILL andoune even wit that long back melee attack. FUCKING wake up , u can kill classes taht are nubs and dont have armors but not a real player. i just say STFU with thi kind of shit
Rank 6 buddy You can heavy back and fast attck them without them having the time to react , and if not enought to kill them you have a pistol , scorpion is the most easy melee specialist , if you cant kill someone then Git Gud
1) you can toggle melee lock 2) scorpions dont go well with large groups of enemies. there is no glory in pointless defeat. you can throw nades as scorpion genius. 3) eldar melee is OP, try using warlock with force power and fusion pistol. much better meleeing with the eldar evade. as an example, the best way to get a kill as eldar is to run away when you know an enemy is behind you, as they get close, just backflip OVER them and attack them from behind! 4) melee attacks are like the game rock, paper, scissors. you only win if your opponent uses paper when you use scissors. strong attack stuns bash, bash stuns fast attack, fast attack cancels strong attack, roll avoids bash. if you remember these tenets you will never lose. 5) you can set DBASH to whatever key you like. its actually tied to a single thumb button on my mouse
The Eldar dodge does not work like that. The animation doesn't stick to the ground, but the character collision does. You can do the same roll behind using lock-on that everyone else can do, but you cannot dodge over, or through, other players.