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Firing Doesn't Interrupt Reload, Was the Change Really needed?

Discussion in 'General Discussion' started by BaronXIII, Apr 12, 2017.

  1. Khornatian Khornatian Steam Early Access

    Mmmm, only just after this implementation did I become aware that I reload rather frequently, especially after any sort of engagement. Before, this didn't get punished as I could always just start reloading while being on the lookout for foes, interrupting the reload if necessary. Now, reload is a bit of a fixed action (if still interruptible by more time consuming means such as sprint and dodge). All in all, I find this not to be a disagreeable change as it was too forgiving before.
  2. It means that that 1/4 to 1/2 full magazine that you just released from your weapon, that's laying on the floor or back in your mag pouch, can't start magically feeding ammo back into the firing chamber as if it's right back into the weapon because you see some baddie with a Power Sword pressing in on your location mid reload.

    A long overdue fix for a cheesy mechanic IMO.

    It's already bad enough magazines magically "reload" themselves after each mag change. i.e. shoot 5 rounds, change mags, shoot 10 rounds, mag change, shoot 3 rounds, mag change. Somehow each time there's a full mag being shoved back into the weapon without actually having to top off each mag manually. Cheesy.
  3. I like that change, put's the T into actic.
    I am still suffering from the "79 out of 80 Bullets! Have to... Reload...!" addiction, but it becomes better slowly :D
    Njord-Halfhand likes this.
  4. Tamiel Brother-Tamiel Well-Known Member

    Encourages people to think about when to reload and when not to reload. Rewards people with experience in this subtle but important skill.

    Good change overall.
    Njord-Halfhand likes this.
  5. Anvil The-Forge-Dragon Arkhona Vanguard

    Gameplay trumps reality on that one. Sorry, but it's a shooter staple at this point because no one wants to stand around managing ammo magazines in the middle of a firefight.

    It is an overdue fix though, we agree there.
  6. Remo RemoSupremo Confessor

    Barrel mag is king!
  7. Krayt Krayt Preacher

    He dont wants to drop for me :((( on both astartes side :'(
  8. Hunter Tarrus TARINunit9 Well-Known Member

    I hear Operation Flashpoint is pretty good because of details like this
    Vindi likes this.
  9. Avlaen Avlaen Arkhona Vanguard

    except you can still instantly interupt the reload with the briefest of sprints, making this change meaningless for anyone who knows about it, while increasing the gap bewteen a newb and a vet.

    "he was reloading how did he start firing so fast?" because the vet knew to tap sprint and the newb dosent even know thats a thing.

    The change does nothing to vets, and will make the game more infuriating and more importantly it will also feel alot clunkier.
    Solei and BaronXIII like this.
  10. RageScreama RageScreama Well-Known Member

    Ork melee hop attacks are weird. The sliding lock factions tend to be able to chase a backpedaler much easier than the directed hop lock attacks.
    Solei likes this.

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