I don't play Fire Dragons, just not my play style, but I do main Eldar. I can't say if Fire Dragons are really OP or if it the combination of Wave Sepernt that makes them OP. But like most I think the roadkill with Wave Serpent is way to OP. In my opinion I think if the Wave Serpent is going at any speed slower then top speed (without boost) then you should only be stunned and lose a bit of armour depending on speed (all armour just before full speed, and 10% at slowest) but take no health damage at all. At full speed dead, yes we would still have the mobility of our Wave Serpents and they should be consequences of falling foul of it. But it shouldn't be the tap and die, just a short stun 1 second may 2 at the very most but also lose some armour. Your armour should be able to take a hit from a slow moving Wave Serpent but a full speed no just like any other faction tank.
It's best not to argue with Katitof, logic has never been his thing. He'll just keep repeating garbage until you get bored.
Well, I guess you have that in common... Actually, no, you'll just forget about the points you don't like, Katitof denies them. @Slird You seem to lack the knowledge of vehicles drawbacks. On every faction, the back of a vehicle is always more vulnerable, taking more damage than front and side armour. Yet Eldar tanks, having lower health also have a weak point on the front of the vehicle, in place of the cockpit. To destroy an Eldar tank, you need 3 shots of Lascanon/ZzapKannon in weak spots. The cockpit is placed in such manner that, if you know how to aim with a lascanon you can ALWAYS hit a weak point on an Eldar vehicle. Which makes them MUCH more vulnerable than any other tank in the game. Whichever angle you are shooting an Eldar vehicle, you can ALWAYS take it down in 3 Lascanon shots. Which will not happen if you face a rhino/truck, for 2 reasons: - You need 5 lascanon shots in a weak spot of a rhino/truck to take it down - Their ONLY weak spot is the rear armour, they don't have a cockpit to shoot at. You would need 8-10 shots on front/side armour to take them down. The roadkill IS an issue and requires to be fixed, but saying the Eldar transport doesn't have enough drawbacks is absurd.
You mean like in this very thread where I tried to stick to my own argument yet everyone ran from it, ignored it, refused to challenge it? Besides, being absent minded is a hell of a lot better than being a hypocrite. If you actually knew me you would know I have a terrible memory but I'm not opposed to being corrected. So don't be a dick.
I'd say just make it one melta bomb but we can throw them now. That ways it's different for Eldar, and it encourages players to play in groups.
Wow, chill dude, I didn't mean that hard offence. Also, you can be, and have been, a dick at times, am I not allowed to? And then well, I confronted your agurments and you eluded (or forgot) the parts where I believe I had points. Rewind a bit, find these posts and let's start over to be constructive, shall we? It was around page 10-15 I think.
The issue is one faction uses transports as mobile supports for squads and anti tank teams while others use them as static spawn points. The issue is mentality, believing these static, abandoned transports should somehow survive anti tank specialist attack and bitching to nerf the anti tank specialist, instead of putting your kill blinded, not adaptive ass in the drivers seat to actually keep the transport alive. The issue is denial of the above. I'm actually quite certain they are naturally gifted with stupidity. I don't hate them, I hate their stupidity and inability to sustain themselves and kill all the threats despite having best tools in game for it. Grav cannon+multimelta=dead anything mechanical that doesn't have a gunner on it, yet no one is willing to do it, because MUH BOLTORRRR!
No, i know about it. For some reasons eldar doesnt have lascannon in their armory and need 4 shots by Reaper Cannon in rear ramp of Rhino with first shot for free. But mostly players who dont read forum (language) realy dont know about cockpit weakpoint at all. WS can leave dangerous place in few seconds and you realy need GC support to catch it (CSM\Orks doesnt have it, for some reasons). Rhino cant do this coward action in WS manner, but still can leave. Both vehicle have options to killing\suppressing AV unit. But we told about FD. =) It is close range vehicle killing action. 1 sec for FD and 4 sec for TSM. About "stupidity" of LSM: Last campaign. Most of LSM doesnt have even artifical armor yet. They doesnt have meltas\gravgun as well.
Have I told everyone I'm a Texan and being a dick is a part of our natural inflection? Speak from the heart not from the head, it's just how it is.