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Fire dragons

Discussion in 'General Discussion' started by The-Forge-Dragon, Apr 9, 2017.

  1. Lerdoc Katitof Well-Known Member

    Faster movement is being paid for with lower durability.
    FD will run 11 meters when LSM will run 10, but LSM will take 12 bullets when FD will take 8.

    Capping is a part here, because it make non FD setups that much more flexible outside its role, FD can't do anything else as a specialist class and needs to compensate elsewhere - specialist class that is worse/on pair with generalist class is NOT a specialist class.
  2. Drake De Molina Drake_De_Molina Steam Early Access

    So since every argument against melta bundle have been broke, you now go to bash the melta? Seriously?
    LSM can do it as well but they wont because they lose their range advantage (which is enormous) but don't worry your tactical AV loadout can do it and even better than a FD since he lives longer (so more fire stack).
    With a bolter you have the range strength and you go close and personal with a melta? Good thing shotgun are not in this game, god people would have complained about getting rekt in close range fight.

    When I see AV loadout, I engage them on their flank or at long range, I'm not stupid enough to come by the front door. My vehicle get downed because I cannot front fight a melta? Too bad, my vehicle should be moving in a first place to protect himself. Why do you think melta waiting at a door or corner is a good shit (all race included)?

    Complaining about being downed by a Melta is like complaining being down by a AV rocket launcher in another shooter and saying "but it's an AV weapon, why does it kill me that easily?". And hell, Melta has only 15 meters range.
  3. Ghosar Recruit

    The combination of FD efficiency (botyh for AV and anti infantery for a melta shooting unit) + lawnmowers having horrendous roadkill and evasive abilities make eldar really good in all "vehicule situations". Meaning they cand defend a point more easily by shredding enemy transports while keeping theirs alive near the point.
    I think that if the lawnmowing and "too high maneuverability" issue is properly addressed I will no longer have an issue with FD power. Because, and thank Mork for that, FD do die quite fast indeed when u target them properly (they can't dodge and shoot that well, except when very good players handle them, in which case they are indeed nightmarish).

    Also, melta range is less a problem for a fast unit like the FD (which can quickly hide for weapon cooldown or when shot at from a distance for example) than for tac marines. I personaly think Hawks are more of an issue than FDs though, Overall. But maybe its just because I can't look up while still monitioring a bit what is going on downwards at the same time. I hear some player manage and thus don't have an issue with hawks.
  4. PurpleHaze PrplHze Steam Early Access

    *Sigh* Ok, @Drake_De_Molina im talking about melta being used as a Assualt type weapon. 15m is more then enough in a point room.(And isnt heat a whole another stat then damage?) Im also on the pro melta bomb side of the arument, Geez. What the hell is wrong with people. Just automatically go into the speill about jack nothing. I dont care that you blow up tanks like a boss, i care that you also take that same class and use it as a room spam, Not skill. not aiming..just spazzing out a room and winning the fight. Its just not ok. Rather it be the only option or whatever.

    Starting to question the reading abilities of the community.
  5. Slird Slird Active Member

    Already told it. Capping is a part of ANOTHER trade off, not about AV role.
    You perfect fail in math, but as i said - this is eldar global trait and it is not have part in this trade off. Just epic synergy from racial trait.
  6. Drake De Molina Drake_De_Molina Steam Early Access

    To kill with efficiency, you need between 1/2 and 3/4 of melta charge to down a tanky target. Which if is easily covered by a HoT effect (necrogrenade/embolden). You can make people panic but you can't clean a room and if they were not prepared to an assault, any weapon will do and on eldar side, TLSC will do way better.
    Melta deal a decent amount of damage but it's not A HUGE amount of dmg. It's an AV weapon because it ignore the tank armor not because it deal insanely big amount of damage.

    I still wonder why people run away against FD in frontal engagement, I mean, shoot him in the head maybe? Or if he move too much, on the body, then take your medipack? LSM are secretly martian man hunter and are afraid of fire?


    It's not because they wont that they can't... They have the cap key so they can, so it's an advantage compare to a FD who doesn't have the cap key.

    Weren't you the one who brought the movement speed in the argument first? And it's 15% meaning 11.5 meters for 10 meters. And for bullet, the ratio is approximately this one (mod&shit).
  7. PurpleHaze PrplHze Steam Early Access

    Also made the point, that the matches im talking about this was a 4-man tactic, making each person only needing to apply 10% of the charge. So not only do they have the "Possibility" Of taking out 4 tanks/Apc. They only need to survive 10% of a melta charge in a opening push to be effective. They're just scanning the room back and forth till they die.
  8. Slird Slird Active Member

    It isn't advantage for dedicated AV unit. IT is realy easy to understanding - even haven't LP cost. Just part of class mechanics.

    Yep, i does. And i still do it. Because it is really dirty synergy. =)
    But it is not not part of THIS trade off.
    33% movespeed (15% for sprint). And this is to much, imho.
  9. FreeMek Gortflagg Nexle09 Arkhona Vanguard

    LSM in this thread in a shellnut
    [​IMG]
    Katitof and Drake_De_Molina like this.
  10. Drake De Molina Drake_De_Molina Steam Early Access

    4 man rush in a point, they will take down 2, if lucky 3 targets and get downed. They won't be awaiting you at the door or else they are unprepared. They will take vantage point, split and covering from different angle. YES it's devastating against unprepared position, but too easy to takedown in other case. And I don't talk about cross fire ending in friendly hits, especially with 4 meltas.


    Ho well, and the other side SM/ORK have more armor/life. That's the tradeoff we got. And if you don't use your key, too bad, nothing forbid you to help in assault and cap because the other tactical (AP builded) died in the fight.
    You're being narrow minded to give you more argument. You have tactical class, we have ultra specialized class. Why some still don't understand that?

    How the fuck can you think that :SMSurprised: 33% more sprint speed, whoa I must have put a brake on my eldar.
    It's 15% overall. Meaning eldar jog is 15% faster than other and sprint is 15% faster than other(and I not sure it's 15% maybe less, someone can check?). It's not 15%+15%.

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