Nathan should stop trying to pacify the highly vocal minority that are never going to forgive him for not delivering an MMORPG.
If I had to guess basde on my (bad) memory (and the reason why I only backed the project modestly): - Miguel sold to many people the impossible (I wont ever know if it was on purpose or by its lack of technical knowledge). Remember: BeHaviour is not an experienced FPS OR MMO game developer and in fact its games were mostly for mobile or consoles. While money, talent, good direction/design/administration, lots of time and many things can supply that weakness, experience IMHO is one of the most important things a developer can have to nail problems on the spot. Because of that he could really have thought that the game could be accomplished with that initial money while being totally wrong. - Still, the prices were high, strange for the"all funded" thing and he played some marketing bullshit like "limited edition skins" that made me doubt more. Specially when people are paying for skins when the game was little more than a concept and many things can change. (The fact that a game in development changes is something that most players never really understand and that I can concede to the Devs) - Miguel going out was a new alarm that many backers saw. If he wasn't really a core part to the game, just a marketing tool, most of what he said meant nothing than possible expectations/ideas. - Nathan came, and I honestly thing is one of the key reasons why this is a game still a thing. He wast the first Dev to acknowledge that what Behaviour promised was totally out of reach and make changes according to that: Aiming to have a core working game and expanding it as much as it could. The streams and beta server IMHO helped a lot into making the development felt far more transparent. The game got visible progress. - The publisher thing happened, it was and indication that money was needed to finish the game, specially when they give you a release date that even the devs cant change. Bad administration, bad tech selection, slow progress, or even bad luck... I really don't think it even matters. I do know that people don't resign their freedom if they don't really really need it. (*) - As we all know, the time was not enough to make a really good full release. Even when I feel most devs did their best on these last months. - OFCs that back-lashed, and people that expected the AAA game that was advertised without following the streams or investigating went into rage mode, something that coupled with the balance problems (map+initial races power) translated to even more moderated people. The mixed reviews in Steam IMHO are fair: people have reasons to be disappointed. Still I know that they will impact on the income putting the game/devs on a more complicated position. Maybe the devs will double charge now -lie the alst months- and make some real boost to the game changing the situation for good. It seems they can have that passion. (*) I think the lack of empathy most people have is sad. Nobody likes years of effort being wasted, devs being dismissed and players having a bad (or not) a game in their hands. (you know, backing is not really purchasing). I think Nathan did what he had to even if not in the best way possible (but who can?). 100% transparency is just impossible and problems can happen even to the best. Blizzard has the money to cover their errors (project titan?), but not all can... I doubt Behaviour can do the same. Now you may believe that they wont be able to improve the game (or directly just thing they lie and wont even try it) and I 100% understand it. But personally, having seen the streams and the passion they put in the last charge, I'm not yet disappointed. I think they may still be able to make this a great game. We will see.
The fact that they made an entire paragraph on new items is worrying. They are not going to give all that to you for free. It's going to "be in store". It's saying more micro transaction coming and we need more money. There are still people wanting to PAY for name changes and all that cosmetic related things. People really should STOP giving them more money until the game is fixed and attract enough new players to have some form of guarantee that it'll last. Other wise the money spent is literally going down Nurgle's toilet. They have also made it clear that long before release they've decided to forget about MMO completely. So open world, persistent battle, and all that is now completely out of the door and won't be even coming in the future. Other than the above two points, it's just empty promises, "next few months", yeah... with the player population as of now that sure going to happen. This game probably will get a second release of sorts, probably a free to play re - release. Hopefully, there will be enough re - reviews post fixing patches to attract more players. People should take notes on the developer's names and the names of people in managerial positions and never invest early in their products in the future again.
We have the twitch Friday normally? So let's keep our question for the stream, hoping for some answers. For their lack of communication, they have been working fully for around 1 months to have the game released as good as possible given the estate of the game himself, remember 1 months ago, everything was broken. Now it is less but still broken. So they maybe need some rest^^ So my guess is there in silent mode to analyze the data and prepare us a patch (i sound very optimistic i know XD)
"Now you have a persistent world third-person shooter." Hahahahahahahahahahahaha! :: deep breath :: Hahahahahahahahahahahahahaha! Oh, wait, you're serious. Let me laugh even harder!
Just a response: 1: While Miguel did have big plans, his entire development focus was to support those ideas regardless of issues, even if they couldn't do it exactly, they would still push to be as close as possible too it. While not being entirely experienced with this exactly, they initially worked on the game within their comfort zone, they didn't push visuals, there was simplicity and they didn't push things. If you believe they still wouldn't have been able to accomplish their goals or not, back then they still had a much higher chance at it compared to now. 2: The RTS was retarded, we all know that and accept that, back then it was to promote the game and get people interested, same reason why they pushed the whole 'transparency' deal. You bought a pack, selected gear, you got that stuff when it was developed, that was the deal thats what was going to happen. Now though, most people are missing $100s worth of gear and obvious stuff that isn't even in game like heroes. 3: True, but he was a driving force of the games development, he was enthusiastic and wanted the game to be the best it could be, thats what he pushed for, while his concepts and ideas were quite wild, he still wanted to do them in some way. Honestly I prefer that rather than Nathans constant vague explanations and monotone voice. 4: Hmm. I dont really agree with that. The game was going to launch regardless, that was the deal with GW, they would release the game. Nathan changed the game significantly, while he recognized a lot couldn't be done, his changes made sure it would never be done in any form. Basically changing the development plan from open world with a shit ton of content, to a lobby shooter with barely any content that appeals to a very broad audience rather than the people the paid for it in the first place. 5: I agree with everything here. I doubt it was Miguels plan to use Pikko tech that cost them a lot of the funds put in, but development definitely wasn't well planned and the need for more money screwed them over in the end. 6: In the last 3 months we got maybe 4 patches. I was expecting at least a launch patch that would fix a lot of issues and vamp up the game with a lot of stuff we haven't seen, that was a huge speculation on the forms, majority of people expected this to happen and assumed it'd be what built the foundations and set the game up for the future. But there wasn't anything, it just.. launched, almost like "a push of a button because launch doesn't really mean anything to us". 7: There was an infograph at least a month and a bit before launch saying what was going to be at launch, half of the content from that is missing and they changed it immediately after launch to be completely different. A lot of these angry players bought the game and waited for launch because that'd be better than grinding at an alpha build and more of them bought $400 founders packs and haven't got majority of what they paid for. A lot simply dislike that this could be considered a launch. Many have very valid reasons as to why they are upset, simply getting over it because the game "will get better 'soon' " isn't good enough. This is launch and it has nothing. Nathans post on the steam forms didn't really help with that, it basically said "hey, this totally isn't a cash-grab, but it basically is and we'll make up for it later on when we finally develop the stuff you paid for". Of course there are a lot of behind the scenes stuff going on that could of effected development immensely, but we dont know.
Or more likely, as the PS4 release in March Combine this with the rather conspicuous lack of marketing EC has, and I'm not the only one with the feeling that NamcoBandai is using the PC "launch" as glorified beta for the platform they REALLY care about (they're a Japanese toy company, of course they don't care about the version running on American OS using American storefronts) On the plus side, if I'm right about that, it means the game isn't going to die yet Oh, and by the way, They advertise that business model on their livestreams CONSTANTLY to make sure we know it. To make sure we know what "Pay to look cool" and "free expansions" mean Your point about withholding from buying any microtransactions is spot-on though. They haven't yet proven they deserve it
https://en.wikipedia.org/wiki/CrossFire_(video_game) Genre(s) First-person shooter Mode(s) Multiplayer Now someone show me where it says MMO....