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Feels so bad trying to play ranged in this melee game

Discussion in 'General Discussion' started by Haree78, Oct 3, 2016.

  1. Krage Krage Prefectus

    Imo weapon durabilities are the problem, ut not only forces the lower tier weapons aka all non melee specialists to endure a fight that is all but lost no matter how well they counter an entire 2 maybe 3 times before getting staggered from the weapon breaking.

    If they were concerned about infinite kick counters without weapon durability this was the worst option perhaps. Id rather see a derp melee get kicked to death for being a bad and not power attacking through them when they see the kick vs the onslaught that is melee against ranged with low tier melee defense.

    Many patches ago a tactical if played right could even kill the fabled MoN...of course stuns were too long at that time and you xan chain kick stun to power attack stun but it gave most classes ( sorry devestators ) a fighting chance if they outplayed the melee specialist in melee more than you can now which is only really possible if your opponent is lagging out l, ignorant of anything but quick attacks or just realllllly bad at the game reaction speed wise.
    Sily and DerelictHeretic like this.
  2. You're right, I did miss way more than I should have, especially at such short range. Since then I went back and lowered my mouse sensitivity.

    It's actually helping a lot. I'm almost ashamed I forgot to do this before, because I do play a lot of shooters and always reduce sensitivity in every game.
    GeorgePhillips likes this.
  3. MefDaFixa GeorgePhillips Arkhona Vanguard

    <3 This comment made me smile.
  4. Zvarri Zvarri Menial

    This game is teambased. It remembers me the time I've played dark eldar on the table top : Ranged and melee goes hand in hand :
    - For ranged to work, they melee to tie up the enemy's specialists
    - For melee to work, they need ranged to cover them and help them finish their duels

    It's a question of good distribution of each according to the enemy you are facing and the map :
    - If you're a defender on harkus : the vast majority of players should go devastators, the rest should be melee apothecary, and a few should have ground assaults to have really strong melee.
    - If you're an attacker, it should me more diversified and depending on if the gates are broken or not : until they're not broken, there's should be a majority of devastator and JA. And when they're done : GA, JA and tacticals are the go-to.

    It's difficult to regain momentum in pug games, 'cause if you are loosing, it's a question of role distribution, and most pug don't listen in those cases.
  5. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member

    But how do you stay at range? With the maps design not giving you safe fire zones, JPAs going everywhere, Plasma coming from no where--it is always an enemy coming on your flank. I feel like a rabbit in a fox's lair.

    Shield Bros RMB spam you to death. I play a Slaneesh Tank Hunter Tact and if I am able to get a DBash on a Shield Bro and run, he can still recover and chase me down before I can get away.
  6. Sadly that's the truth. Plasma and melee represent more than 90% of my deaths. All the other guns just can't compare.
  7. trustybroom trustybroom Steam Early Access

    You know why melee is performing so well right now? Because most people absolutely SUCK at melee in this game. If you're consistently getting beaten by a RMB spammer, you need to practice.

    If you have a bolter and decent twitch aiming skills, you should be able to take down anyone who's charging straight at you. Or use a storm bolter which shreds people at close range. I play a lot of melee and a lot of bolter marine. Ranged is perfectly viable in this game, people just need to learn how melee works so that they know how to defend themselves in melee and counter a melee opponent.

    Yes, if you are a tac against an equally skilled or better melee opponent in melee range, you should lose in a 1-on-1. But most people are terrible at melee and you have a good chance at killing them at range anyway. I find most people stack armor/health/toughness mods and ignore stamina, which I think is a mistake. Having additional stamina or stamina regen is SOOOOO much more useful whether you're ranged or melee.

    Anyway, git gud.
  8. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member


    Huh? Melee is out performing because people suck? That makes no sense. Melee is just broken. It's been broken for 6 months. Nothing has changed. Nothing will change.
    Im_a_Turtle likes this.
  9. Gazrick Gazrick Well-Known Member

    Oh, another one? Here's my thoughts (I posted this on a similar thread), hopefully they might help some of you struggling with melee?

    I've seen a lot of these threads recently complaining that this is a melee centric game. Here's my thoughts considering I vary up my play a bit switching between melee and ranged classes pretty regularly. I'd honestly say about 50/50 play of each.

    If you are somewhat competent in melee, you have no problem as a mobile ranged unit (DA, ShootaBoy, Tactical, Traitor) to counter melee. In fact I almost enjoy it as I see a melee person running towards me. Give them a ton on shots on the approach and they're likely on 1 or 2 hits max before going down. Stun them and hit once, if that doesn't finish them, roll back, stun again and shoot them with your pistol to finish. I really don't find it too difficult at all. If you are playing a heavy ranged class you should and will die in melee to a melee class unless you are very lucky.

    I think a lot of the problem is poor positioning, poor awareness and poor teamplay. The most common way I'm killed in melee as a shooting class is when the melee character sneaks up on me or catches me unaware. This is as it should be, if I'm allowing myself to get caught they should win. Otherwise you have no excuse, follow their approach, stand somewhere with little opportunity for back-attacks (like up against a wall or corner for example) and blast the enemy to bits. With regards teamplay, allow your melee teammates to go ahead in an attack or when defending, be careful with shots (only shoot when it's very unlikely you hit your teammate), provide staggering cover fire.

    What I think a lot of people fail to consider is that this is a team game, we aren't really supposed to be fighting 1v1. A ranged class can provide much better support much earlier than a melee class, they are simply more useful (in that they can attack the enemy from multiple ranges, support other classes with cover fire, help heavy classes get kills, etc). This is even more apparent on a defensive map where I'd guess their average DPS over the lifetime of the match will be much higher than an equivalent melee class.

    When I play a ranged class I feel that I am actively supporting my team and contributing to the win much more than with a melee class, the melee class is my "lone wolf, I wanna feel like a badass class". You can see this from the scoreboard, I get a lot of points as a ranged class with assists, it's that continuous and consistent DPS where they shine.
    Zvarri likes this.
  10. Tyranthius Tyranthius Well-Known Member

    Rename this game to Warhammer 40,000: Eternal Plasma and Melee.

    Because yeah...that's all this game is.

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