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Fallout RP Interest and OOC Chat Thread

Discussion in 'Role Playing' started by DaKaptin, Mar 21, 2016.

?

Which Rank or Role are you most interested in?

  1. Soldier

  2. Scientist

  3. Technician

  4. Peacekeeper

  5. Other (details bellow)

Results are only viewable after voting.
  1. Kaptin Primorkagorka DaKaptin Well-Known Member

    Equipment list baseline, open to suggestions.
    Solider
    Main Weapon - Assault rifle, combat rifle, or sniper rifle(special)
    - Secondary Weapon - combat knife,
    Armor - Composite recon armor and helmet/hood
    [​IMG]
    Explosives - Frag grenades

    Scientist
    Main Weapon - laser pistol or 10mm pistol
    - Special equipment - medical supplies(multihealth item)
    Armor - lab coat and light recon armor or All purpose science suit
    image.jpeg Or [​IMG]
    Explosives - pulse mines

    Engineer
    Main Weapon(1) - combat shotgun or laser pistol
    - Special equipment - Super tool kit(repair item)
    Armor - composite recon armor and tech goggles
    [​IMG]
    Explosives - Frag mines

    Peacekeeper/Officer
    Main Weapon(1) - laser pistol or revolver
    - Secondar Weapon(1) - 10mm pistol, shock baton
    Armor - Officer's uniform, light security armor, breather mask
    image.jpeg
    Explosives - pulse grenades

    All roles include; stimpacks, rations, canteen, radio, binoculars and a pip-boy 3000S

    Robobrains and Cyber dogs next.
    Vulpas, dx144 and TuskatheDaemonKilla like this.
  2. Player: GobMaw
    Name: B4Rk "Bark"
    Age: 3
    Rank/Role: Cyberdog/(Emotional) Support
    Gender: Male
    Appearance/History:
    [​IMG]

    B4Rk, or Bark as others are known to call him would be easily considered a reject of the Cyberdogs the Enclave deploys. As far as guard dogs go, Bark is not the brightest of the bunch. He just seems stupidly happy and ignorant and blind to everything going around him. Even with cybernetic enhancements that supposedly enhance said factors, he's still dumb as a rock and nearly blind as a bat. The only reasons this Cyberdog hasn't been immediately scrapped yet is due to how physically durable he is. Perhaps it's also be that despite looking like a metal monstrosity of dog and machine, he's still has some dumb puppy charm to him. His mechanical tail would always be wagging, a big dumb happy smile on his face. But the real reason -even if enclave records would never put something so absolutely ludicrous- is because the dog seems to have Lady Luck on it's side.

    No matter what situation they put this particular Cyberdog in. No matter the odds. No matter how stupidly suicidal the mission is. This dumb dog ends up fine and dandy. And he'd always be seen absentmindedly wagging that tail of his, and panting happily when they came to recover him. Reactor meltdowns have had him walk out of the rubble just fine. Vertibird crashes have left him unscathed. Super Mutant attacks left him covered in mutant blood but otherwise jovially happy and content. These odd bouts of sheer dumb luck has occurred often enough for enclave command to assign B4Rk to delta squad, just so they can get rid of the stupid thing for good.



    SPECIAL (Total of 28, all Stats start on 1):
    Strength 2
    Perception 1
    Endurance 6
    Charisma 6
    Intelligence 1
    Agility 3
    Luck 9

    The SPECIAL is in place for story reasons. Since Delta squad is apparently the worst of the worst according to enclave standards, I wanted to make the dog as much of a reject in what they would see as useful so there's a reason B4Rk is apart of he crew. I also wanted an excuse to hike up luck this time around, since I've never played a game with it above a 3

    Question, would I get a bonus to luck of its on 7? And will we get bobble heads/perks/ cybernetics to enhance our SPECIAL?
  3. So would I have the scientist's gear or the Engineer's?
    Hurray a cute dog who could maybe counter balance my bad luck!
  4. dx144 dx144 Well-Known Member

    [​IMG]
    Jorimel and DaKaptin like this.
  5. Kaptin Primorkagorka DaKaptin Well-Known Member

    Dawwww, he's so cute! What a loveably defective use of enclave resources. Sounds like the perfect fit for delta squad.
    B4RK: woof woof woof! Bark bark!
    Speaker: what is it boy? Is timmy stuck in radioactive waste again?
    B4RK: ... ... ... *licks self*
    Speaker: looks like someone wants to go explore a decrepit mutant infested building. Is that what robodog wants?
    B4RK: woof!
    Speaker: welcome to delta squad you dumb abomination of nature and science.
    B4RK: *licks face*

    Would this be a talking Cyberdog or a non-talking one? I'm perfectly okay with him speaking, so long as it reflects his intelligence. How you portray him is up to you.

    As an engineer with a desire for robotic expertise, you'd have the engineering equipment. If you want to add additional equipments or personal items, let me know.
    image.jpeg
    Yes, that's a two headed eagle. You're argument is invalid.
  6. Yeah having the engineer equipment sounds fine actually. Id rather have the recon armor instead of the environment suit I listed in my sheet so I'm going to edit that out real quick. Also I'm assuming the repair kit is basically just a tool box full of everything needed to fix stuff.
    DaKaptin likes this.
  7. Kaptin Primorkagorka DaKaptin Well-Known Member

    As you can see from the equipment list, not a single plasma weapon and a noticeablely bellow average tech. This is on purpose!
    As members of the advanced recon team, Delta Squad, you are expected to travel through hostile territory and to keep a low profile. Plasma weapons would attract unnecessary attention from the Brotherhood or the Luddites that call Chicago home. However, High Command is positive that it should be more than enough to repel the tec barbarians or savage tribals. If captured you're expected to give away no Enclave secrets, unintentionally or otherwise. As for the Cyberdog... We at High Command have deemed it a necessary loss and to not be allowed to fall into enemy hands. You'll know what must be done.
    *disables dircetive protocols and stands back*
    Be free you beautiful mechanical mutt!

    Yep! That's what makes it Super.
    Jorimel likes this.
  8. He's too dumb to talk

    If he had a translator it'd probably translate his speech into "BARK"

    Maybe I'll give him the ability to speak single word sentences from time to time. Like him saying "HUNGRY" or "FOOD" or "HAPPY" or "ANTIDISESTABLISHMENTARISM"

    Regardless, I'll make him so ridiculously adorable no one would want to put him down
    Jorimel and DaKaptin like this.
  9. Kaptin Primorkagorka DaKaptin Well-Known Member

    Player Sheets so far;
    @TuskatheDaemonKilla
    Player Name: Tuska the Daemonkilla
    Name: Arthor Stone
    Age: 25
    Rank/Role: Technician who specializes in robotics and looks into bionics research in his free time
    Gender: Male
    Appearance:He stands 6ft tall and has a moderate build though the enclave soldiers make him look like a shrimp,Blue eyes, dark brown hair which usually looks to be in a bed head, clean shaven, his face looks plain and is nothing special. He wears the standard issue recon armor and has tech bogles usually on his forehead instead of being over his eyes as they make it hard to see long distances.

    History:He's nothing really special just a normal technician that has worked for the enclave his whole life. His father was a technician and his father's father was a technician and so on. However Arthor specializes in robotics and is usual stuck with fixing damaged securotrons and protectrons he also has worked on power armor and has taken a liking to the idea of bionics and in his free time he reads up on the subject as much as he can using the non classified files on it to take notes. He hopes to one day be able to create his own robots and bionic implants to help the enclave survive in this dire time.(it's not much but i want to expand his personality and stuff during the actual rp)

    SPECIAL (Total of 28, all Stats start on 1):
    Strength 5
    Perception 4
    Endurance 3
    Charisma 2
    Intelligence 10
    Agility 2
    Luck 2

    @Keidivh
    Player Name: Keidivh
    Character: Jace “South” Southwind
    Age: 24
    Rank: Up to GM
    Role: Sharpshooter and negotiator. Ranger
    Gender: Male

    Appearance: South stands at 6’2 ft. and has a fairly thin build, although still in excellent shape like any other soldier of the Enclave. He has dark brown eyes and hair which is well kempt and brushed back. He generally keeps some stubble on his face, and he tries to keep it well groomed, but can get quite scraggly when out in the field for a long time. He wears a worn out duster, with Kevlar armor beneath it, as well as a nice looking pair of shades.

    History: South is somewhat of an oddball compared to some other Enclave, especially with his lineage. His father, Lukas Southwind was a well-respected ranger who was commonly sent out to scout out the Midwest Commonwealth, and commonly interacted with some of the local tribes, being unusually friendly and compassionate for an Enclave soldier, but command was to focused on their task force out east to care. It was here he met Terra, South’s mother. Naturally this union was highly looked down upon by his superiors. Thankfully South was allowed to stay with his father, although the mother was forced to stay with her tribe. South spent much of his time with his father, learning how to scout, shoot, and just be a good guy. He also spent time visiting his mother during scouting trips whenever possible. Now a full-fledged Ranger himself, South has spent a great deal of time in the field, and has developed a chipper, easy going attitude that chafes against the rigid attitudes of most Enclave. With a feared and powerful enemy nearing their doorstep, he seeks to stop them by whatever means necessary to protect the Enclave, and his family.

    SPECIAL:
    S-4
    P-6
    E-3
    C-6
    I-4
    A-1
    L-4

    @Jorimel
    Name: Ruby Lee
    Age: 23
    Gender: Female
    Rank/Role: Nurse
    Appearance and History: Only child of Maureen Lee (mother, deceased) and Steven Lee (father, deceased). Ruby's grandmother (note: plus a few generations) was Chinese, and her name was Anglicized to Lee from Li. Since her grandfather's (also plus a few) name was Brzezicki they decided to use her family name to save a lot of trouble on official forms. From her grandmother (etc), Ruby inherited a lot of knowledge of Chinese medicine, including acupuncture and herbalism. Her knowledge of plants has been very useful in her Vault's hydroponic gardens. Ruby is a bouncy, bubbly girl with bob-cut black hair and large brown eyes. She is nearly always cheerful, helpful and positive, perhaps a little bit too positive to be entirely normal, but one can't have everything.

    SPECIAL (Total of 28, all Stats start on 1):
    Strength 2
    Perception 4
    Endurance 2
    Charisma 6
    Intelligence 5
    Agility 3
    Luck 6

    @GobMaw_HellSmasha
    Player: GobMaw
    Name: B4Rk "Bark"
    Age: 3
    Rank/Role: Cyberdog/(Emotional) Support
    Gender: Male
    Appearance/History:
    [​IMG]

    B4Rk, or Bark as others are known to call him would be easily considered a reject of the Cyberdogs the Enclave deploys. As far as guard dogs go, Bark is not the brightest of the bunch. He just seems stupidly happy and ignorant and blind to everything going around him. Even with cybernetic enhancements that supposedly enhance said factors, he's still dumb as a rock and nearly blind as a bat. The only reasons this Cyberdog hasn't been immediately scrapped yet is due to how physically durable he is. Perhaps it's also be that despite looking like a metal monstrosity of dog and machine, he's still has some dumb puppy charm to him. His mechanical tail would always be wagging, a big dumb happy smile on his face. But the real reason -even if enclave records would never put something so absolutely ludicrous- is because the dog seems to have Lady Luck on it's side.

    No matter what situation they put this particular Cyberdog in. No matter the odds. No matter how stupidly suicidal the mission is. This dumb dog ends up fine and dandy. And he'd always be seen absentmindedly wagging that tail of his, and panting happily when they came to recover him. Reactor meltdowns have had him walk out of the rubble just fine. Vertibird crashes have left him unscathed. Super Mutant attacks left him covered in mutant blood but otherwise jovially happy and content. These odd bouts of sheer dumb luck has occurred often enough for enclave command to assign B4Rk to delta squad, just so they can get rid of the stupid thing for good.

    SPECIAL (Total of 28, all Stats start on 1):
    Strength 2
    Perception 1
    Endurance 6
    Charisma 6
    Intelligence 1
    Agility 3
    Luck 9

    There's still time make last minute changes. Am still waiting to hear from @Vulpas and @dx144
    Jorimel and Keidivh like this.
  10. Kaptin Primorkagorka DaKaptin Well-Known Member

    A high luck score will be taken into account, if not initially impactful. You could move 1 or 2 points and still have one of the highest lucks thus far.

    Daaaaw, that sounds just fine and would help other players communicate with him. As a robot, he must fulfill orders given by Enclave personel to the best of his abilities.

    As far as abilities go, like FO4, Cybermeat here can recieve armor upgrates or accessories as they're found. And be expected to carry equipment/extra supplies. This does have the disadvantage of not being able to use a ranged weapon.

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