Here she is for approval, Ruby 2: This time it's Tuesday a.) Always use Lore lube. b.) Wonder if this would work with Velos and a Codex ...
What if we all got the lore and made it personally for Velos like a recording of all of the role play tavern reading out codex's for him. Also I have a question Has the enclave ever experimented with mind control weapons like the microwave emitter for stunning people and planting suggestion into there brains?
If we all did it we could have a ton of different voices. Maybe even get some in German for him. On a game note, will we need to list equipment? Or will we have things appropriate to our roles?
Don't think they've ever tried to work on Human Mind Control but have took control of Deathclaw minds in DC. The opinion of the Wastelands and other groups has been they're filthy savages who're too backwards to even understand the simplest of creations of Enclave tech. In DC the Enclave when the honourable and courageous Colonel Autumn was going to get water and the wastelanders would come to them and from that they could rebuild America but nope you have to side with the White Knights...
I just murdered everyone in megaton and ran screaming into the wastes to murder everything..... But here I shall try to make a robot or two and possibly try to make a cyborg but the building process will probably take a long time but they will be my goal.
Hmmmm, this will take some creative writing. Luckily for you, the Warbucks tower is influenced by a story I enjoyed as a young ork. A wealthy cold man adopts an orphan and learns to look on the brighter side. I bet such a man wouldn't let his employees die up above if they could be saved. Naturally this would be frowned upon, but when the bombs drop it's too late to take it back. They'd just have to learn to live with it and Mr Warbucks would lose favor with the rest of the Enclave. Him and his family hailed as traitors and saviors, but too popular to be simply killed off. You will be of those lucky few, who weren't rounded up and had a friend in high places to keep you from the camps. Peacekeepers are like Military Police, they have authority but in different areas and are roughly the same in strength but have added authority to punish those in the Enclave for breaking the rules. A moral officer and security falls with this but not usually scouting missions... Usually. I will allow the use of mechanical players, but they must be a brain in a jar. Cyberdog or Brainbot, no eyebots, protectrons, Sentey Bots, or other completely mechanical units. However be warned. As a robot of the Enclave you are only a tool for humans. You must follow order and you are limited in perks. Handicaps will be enforced. As there have been Cyberdog companions, I see no reason why they can't make decisions themselves, but the enclave are a bunch of jerks. Just keep that in mind and let's see what you come up with. Your grandmother was a very lucky woman. Happy to see her great granddaughter has inherited that trait. A nurse would be closest to Scientist or Medic, which would fall under Solider. As you've shown an interest in hydroponics I can easily find that being your character's civilian occupation. Military service is required by all Enclavers and as you will be going out into the wastelands under military orders. As a scientist you'd be expected to handle the research and scientific aspects of the situations, in a fashionable hazmat suit. As a Solider Medic you would tend to the wounded and wear protective armor. I am unaware of the Enclave using mezzers or other such Mind Control methods... But that does sound evil enough. Kind of in the process of thinking up the last few outpost, might use that later. Coming up with the equipment list now.