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Faction Locking

Discussion in 'General Discussion' started by Kane101, Oct 20, 2013.

?

Do you want a faction lock

  1. Yes

    73.2%
  2. No

    28.1%
Multiple votes are allowed.
  1. Kaazid GarySharp Well-Known Member


    You skipped the bit where I said go for a middle ground where both sides of the argument can live with the decision.
  2. Bladerunner Bladerunner777 Well-Known Member

    The problem is FL opponents don't want middle ground. You just want to switch the faction whenever you wish not caring about the possible consequences for the game play because you WANT - this is an egoistic and childish approach imo. At the same time you didn't come up with any reasonable substitution for FL that would adress the issues mentioned in this thread.

    Reasonable FL doesn't hinder experiencing different factions, it was repeated hundred times but you WANT.
    I understand that some ppl don't have whole day to wait in order to switch to another faction that's why the middle ground imo is soft FL: 1 or 2 hours (to be tested in beta), that should be enough and fine for both sides.
  3. I was watching this planetside 2 streamer and he was getting team killed by a group of people. They were very obviously doing this teamkilling on purpose. The streamer sent in a ticket for being harassed and within an hour they had all been banned.

    If you were to harass a large group of your own faction then you might get banned and this ban would actually cost you money because EC isnt free to play. In essence the playerbase would quickly learn that this kind of cross faction shenanigans would cost them the loss of there purchased account.
  4. Kaazid GarySharp Well-Known Member

    Yeah we've established that this isn't the case already so stop projecting.

    Really, so I wasn't the 1st one in this thread to suggest a RP generator based on how long you continuously play a single faction for, with a multiplier that resets itself if you switch the faction? I didn't suggest a region lock on spawn areas so people couldn't log in close to an existing battle and would be forced to run the distance and face enemy scouts?


    I've already said a reasonable lock is fine, the word reasonable is subjective though and anything over an hour is unreasonable. People keep suggesting things like 6 to 12 hours...
    Sledgecrushr likes this.
  5. Tarl68 TARL68 Arkhona Vanguard

    I have a similiar work cycle,
    Im in transport so my work days duration is highly variable within a 5 hour window depending on the last load of the day,
    When I get home I also have between 2-4hrs before I have to hit the rack and get some shut-eye,
    Now I dont mind being stuck in one faction during that time period, but I would of preferred being able to swap at least once during it to work on an alt if I wished,

    A short FL (still think 30min is adequate personally) of between 30min-1hour that counts off while offline (to allow for a fresh start the next day I log on regardless of actual time spent online today)
    Sledgecrushr likes this.
  6. Bladerunner Bladerunner777 Well-Known Member

    That's cool, this kind of effective service is very important in every MMO game but I doubt all cases of TKing are dealt with like that. EC is gonna be a huge game, it will need an army of GMs, I don't know if that's plausible. That's why I see FL as an easy and effective solution saving a lot of problems without costing too much effort.
  7. Bladerunner Bladerunner777 Well-Known Member


    1. I'm glad to hear that.
    2. Oh, these ones. Honestly, these solutions sound a bit complicated and strange, at least to me. I never search for something complex when a simple solution is at hand.
    3. Yeah, I agree 6\12 hours seems too long. Well, that wouldn't be a problem for me definitely as I will switch factions very rarely but like I said before: 1\2 hours should do (ofc beta needs to verify this first).
  8. Kaazid GarySharp Well-Known Member


    To be honest complex and strange or new and innovative (which ever way you want to look at it) is fine if it keeps everyone happy.

    I understand from your position that it's not a case of me being anti FL and you being pro FL, it's a case that I am anti long and unreasonable FL and you are pro anything that solve the problems that concern you (which also includes a FL)

    So if we could find something that would prevent a majority of the problems that didn't involve a long and inconvenient FL then we will both be happy, the complexity of it doesn't really matter as that is a matter for the programmers to work out and any incentive that gives out a resource benefit, no matter how complicated, will appeal to the min-maxers and metagamers among us.

    I honestly don't think there is a way to stop the dedicate trolls.
  9. The hope is that there aren't *too* many trolls to matter. While I'm not sure 30min is a long enough delay to discourage VD(or as its know in PS2, fourth faction) since I'm sure battle will last more than that, 1 hour should hopefully be enough. We'll have to test it a lot.
  10. While the PS2 term is the same concept, it's just a mess to try to explain "fourth faction" here every time a non PS2 player asks... that and it's kind of confusing in the context of EC, because we actually have four factions.

    That, and I wanted to be able to call "fourth faction" a venereal disease.
    Bladerunner and weezee like this.

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