It's not going to be a full campaign length lock, I'd prefer that but Brent has said that they'll be allowing you to play multiple factions on one account. A temporary FL may stop friendly-fire trolling in continent-sized battles but ultimately it isn't a loyalty lock. Need more carrot, less stick. Suppose we can hit people with carrots too.
Well what do you mean by characters this isn't a rpg as such your going to be able to play as different classes for a faction that you choose and progress them I'd imagine like battlefield. So once you've picked your faction then you pick your class and loadout. I don't want to be able to be so fickle with the faction I choose. I don't want people, Just because the factions taking a beating, to jump sides to win the campaign with another. Otherwise the populations of the losing factions will dwindle towards the end of campaigns and flood the winning one instead of struggling through and take as many small objective 'wins' they can to aid the next campaign. There needs to be faction loyalty in this game otherwise population will be all over and I think it will take alot from the game. I'm not sure which I'll play like many others might not so a period when first buying the game to try them would be good then allow changes only after each campaign. Might prevent gamers leaving as if they get bored or fall out with the faction they are in they can then move to another one. Sounds like you want to have a ' character ' for each faction like you would for each race in wow. This game isn't going to be like them games. And I don't think it will work if you can for many reasons. One would be factions sensitive information eg strategies or information on important locations or objectives they hope to achieve or take. Thanks for the sarcasm ;-) why not give me your opinion on why jumping over factions constantly will be good in any way? Or why my opinion is bad. I think being able to change your mind is good but not during a campaign and a week really isn't that long is it. I'm sure everyone's capable of using the mouse correctly enough not to missclick a selection and then a confirmation screen.
That's a shame. I think it's needed. Don't think a campaign would be long especially if there's an opportunity to try each out when first stepping into this game before selection.
Yeah, I'm with you but that's not where it's headed just atm (still very early). Seems the Devs are taking a rather innovative approach and making the Primary campaign victory less important to each player and War Council than how they play the game. If we get some sort of reward for tiers of loyalty to one faction it will take care of itself i.e. Your CSMs are behind Orks and LSMs for 75% of the campaign so far, it should be way more rewarding to stay with them during the last 25% than to log to the "winning side". Even if you decide to spend the rest of the time ensuring that LSMs don't win On paper it looks good, I'm sure it will take a lot of work but they can make it workable.
[quote="Laanshor, post: 358655, member: 22769".[/quote] Ah right ok sounds better than nothing in place. Try to incentivise faction loyalty. Yh that could work. Think it still allows easy leaks of information and shows each factions intentions too freely war is not fought like that and think it would take away a bit of the passion I would have for it. No surprise attacks or defences :-/ oh well will have to be loyal myself and pretend I didn't know what's coming.
Only just read this. Missed the double-post I guess. It's not WoW style, but it's not FPS-style class swapping either. It's a hybrid model from what we know so far: You can dedicate all your xp/gear towards one class and specialize to a ridiculous degree, like a MMORPWOW character but you can also swap in and out of classes like CoD/BF. Depends on how it looks at launch but for now we're expecting enormous levels of customization. You won't be nearly as powerful in all classes as you will by following 1 path seems to be the message.
I already gave my opinion and I never said that jumping constantly is good. I see the same problem as you but I think your solution will do more harm than good, because yes we should try to stop and not reward changing sides more often than we change our underwear, but we can't punish somebody because he wants to play with a friend, or because he wants to try every single faction and class before choosing one or just because he want to know his enemy, and also because this is a videogame, I may like more the Eldar background than the Chaos one but maybe I have more fun playing as Chaos sorcerer than playing as warlock and I just want to have fun time to time. TLDR, yes your solution may solve the problem but it will punish to many people (not just the 5th faction) unnecessarily.
I think that if BE makes this game the way they have said we wont need faction locking. Players will be able to play in mostly balanced fights with the heavy influence of the tyranids so there really isnt much to gain by wanting to faction swap. If the community aspect is done correctly then there will be a social draw after a while to yourchosen faction as well. And why should I have to be punished if I want to play for an hour as an ork before hopping onto my main. I voted no for faction locks.
has anyone seen a dev post on just what might constitute a "reward" for a campaigns winning faction...if theres no real reward then theres no real harm in faction changing during a campaign