I wouldn't have time for Ork-speek in the midst of the battle, especially as I am not a native English speaker. But for me, RP in a PvP game is in small things. Calling CSM "traitors" and Eldar "witches", or greeting your "brothers" upon login - or equivalent if you're Eldar/Ork/CSM. Using emotes in a RP way like bowing or saluting to your superiors instead of just "ty" in chat (or cowering before a bigger ork). Avoid using MMO jargon too much, unless really during combat. Nothing kills immersion like "stop qqing, noob"
What I meant to say was more like 1 Ork Boy slaying 10 Space Marines just because he is like in high-end / late-game and the Space Marines just started As a Space Marine of course you may slay dozens of orks before you may fall. After all the Developers announced it at the start that it for example takes 10 of the F2P Ork Boyz to take down 1 Space Marine (approximately). I hope that skill will be one big and essential part to succeed and that the level difference in basic really is equipment and look related only but doesn't make you automatically stronger (e.g. per level up you get X additional HP) I would prefer something among the rows of Global Agenda (a F2P MMO which had in my opinion a good solution to it except when the level differences really are 10-20) I hope you may understand better now what I tried to say.
I understand what you are saying and I'm telling you they have already said that some of your concerns won't be there. There isn't the traditional oh you are level 5 now you get +X amount of HPs and strength and all that...This is a Shooter, the "levels" you will be getting will be traits if you will or things similar to what you would see in Battlefield or CoD like reloading faster or carrying more ammo and such that you get to more define the roll you want to play. Also this being a shooter skill is very much involved with even killing a single person as you will need to actually aim your weapon/attacks at people. This isn't oh I have awesome uber weapon of death and I turned on my auto attack and it just hits you and you die.
RP in this game would be really nice. I see a bunch of players under the banner of Khorne who get into a bloodlust and slay all which is at their range. Or a group of Orcs who lose their leader and begin to fight for the new leadership.
I would love that, too. That would really mean more role play than "Greeting Brother" and "Traitor killing" But I guess it might get problems, if the system punishs friendly fire kills. So you have nice role play, but you might be banned for some time (worst case). Or your stats are going to be very (very, very, very) worse and you can forget some reward for good playing (if there will be some).
I am aware of the auto attack crap... The gameplay will be pretty much Dead Space / Mass Effect / Space Marine style. I am just curious how it all will work out. Because even with only skill & equipment related stuff like in Battlefield or CoD you can become REAALLLY uber in comparison to regular / low level individuals. Just saying for example the sniper classes ALWAYS are soooo bad at the start till you have a late weapon like the M40 in BF3 not to forget how passive upgrades in BF4 could change some stuff dramatically, I played the beta and there were some things you had been much better off if once you unlocked them But I am not too worried really, till we see the Alpha / Beta ^^
wow, gw2, lotro, dsa, etc. these all were games where you, the player, controlled a toon that was totally unfit for RP. at least not when you did dungeons and quests and raids. a world can only digest a certain number of heroes until it eventually is over saturated. as a roleplayer you had to split your rp-character from the character you played in the actual game. you might've played a young orc warrior who is still a greenhorn in rp, but in the world of the actual game you could've already raided several times and had many epic amour pieces. i would call this "disharmonious". roleplayers had to create their own narrative. it had to meet the wishes of those, who are generating it, sometimes it touches on the official lore, but if it did it too much, it could become problematic, after all, players are players and not the authors, who writes the narrative for the game. the consequence: at least on german rp-servers we just played side-by-side, we touched it sometimes, but most of the time, like now in gw2, we just "exist beside it", like having our noblemen drink tea and chit-chatting, charr drinking and celebrating for no appearent reason, that, while in the lore, heroes were fighting dragons and evil corporations. sometimes, roleplayers simply lost touch with the source material, they weren't necessarily contradicting the lore, but they didn't / couldn't interact with it. Eternal Crusade shouldn't have these problems. we play and roleplay who we (our characters) are, space marines, chaos space marines, orks and eldar who fight a bitter and gruesome war, plain and simple. of course death on the battlefield may become problematic, someone HAS to die there if played "consequently", but at least - this time - we don't need to split RP from the events of the game itself. if i understood it right, we can use the game itself to further our immersion instead of us creating an altered dublicate. thats why, if RP becomes a thing, i wish it to be deeply entwined into the game and (most of) its mechanics, like PvP.
The nice thing about Space Marines is they often use many different marks of power armour put together, so making your space marine's armour different wouldn't deviate from the lore.