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Eternalcrusade And Roleplay

Discussion in 'General Discussion' started by Tellos, Oct 18, 2013.

  1. Matobar Matobar Moderator / Keeper of the Light


    These words I understand and agree with.
  2. Stormbringer Wolffkhran Subordinate

    The way I see it, the instances should be out of the way and provide little incentive to ambushing enemy players, each zone with an instance can be in your territory to help with this. But the possibility should still be there incase your side is losing to the point that the enemy is looking for things to kill.
  3. ProtoZero New Member

    I will say this. I did miss the part about instances in Matobars argument about PVPVE. So I will state that yes ideally for the games success they should NOT allow PVPVE. As with most games theres just to much chance of Greifers spoiling for those who are going for the RP immersion.

    However on the same token from an RP stand point allowing PVPVE through say a option upon entering the Instance (Allow Enemy Squads) would be an interesting turn of events.
    Matobar likes this.
  4. Matobar Matobar Moderator / Keeper of the Light

    That's when they go kill their own Tyranids, or when your faction allies with another to do more damage.
  5. DroppMan Active Member

    There can be both. Scattered instances on the map which will more likely to have intervention by other factions based on the location of the front lines. Those in your support area will be safer than those that are in no man's land.

    I would also like there to be separate instances where there is no chance of intervention by other factions. Group up with your buddies, select the space hulk mission, and just fight nids in cramped hallways for awhile in a separate "room"
  6. Stormbringer Wolffkhran Subordinate

    I wouldn't mind this if it were out in space, more importantly space hulks, because they're so massive that it'd be hard to interfere anyways.
  7. I think most of you are utterly missing the point of this game. Like completely.

    This is not a typical themepark MMO, this is a PLAYER VS PLAYER SANDBOX. The immersion from this game comes from participating in the conflict as i highly doubt that they will have the development resources to develop GOOD PvP and provide a sandbox PVE experience. No studio has that kind of resources.
  8. Lorgar Member

    Im hoping for Speech bubles, so i don't have to keep track of names in the little chat bar. I can see who said what, just by looking at the game instead of the chatbox.

    Walking and sit animation should be in, as it barely takes any time to make. I do 3D myself, and it is quite easy to make. It's not a feature that will require alot of work, polish, time and money to make :D

    Hopefully we can equip and unequip armor pieces aswell

    By having those 3 things, i guess RP'ing will be easy enough.
  9. DroppMan Active Member

    PvE doesn't need to be sandbox
  10. Realistically you can't have an extensive PvE system in a game like this without detracting from the PvP.

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