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Eternal Crusade Neuigkeiten

Discussion in 'German' started by Savij, Nov 14, 2013.

  1. Wobei sie in rot schneller (zu)schlägt :D
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  2. Ihsahn Ihsahn Subordinate

    Rote Tür'n knallen schnella zu!

    First of all, we want to thank you for getting us to this place. We wouldn't be here if it wasn't for you. We're fully aware that the scope of this game changes due to a lot of reasons in the last 4 years and believe me, we want nothing more to get there. So we figured out a way to get there.

    Mainly since money doesn't grow on trees.

    When we have the choice of launching and having a good runway to expand the game post launch, you choose that instead of developing for more months and launch without any runway to expand. It just doesn't work that way in the real world. Then we would be taking your money and running away with it. But we aren't.

    We decided to focus on the core shooter and our MMO elements suffered through fewer iterations. It didn't bother us because we're iterating more on them right now. Now you have a persistent world third-person shooter. It is a game. We love it a we have played it daily for almost 2 years now.

    Can you classify us as a lobby shooter? Sure. No denying that but we are more than just a lobby shooter. The largest MMOs in the world have less world persistence than we do. Is it an excuse for not reaching our goals yet? Not at all. It's a statement saying we aren't done yet. And maybe you'll agree with our assessment in the next months of free updates.

    This week we have the first patch addressing issues that emerged over the weekend, ranging from fixing the world map, server issues, balancing factions and individual classes, fixing fortresses so they can be won.

    We'll also make it up to you with items in the store, make it more clear and that the crates behave appropriately, make sure you have your RTC, reimburse RTC in certain cases and free stuff. This I've always said. We make it up to you.

    We might want your money but we're also fair. Everything you're missing, we'll make up to you, with Pop-Khorne on top.

    So to summarize, a patch this week, a patch next week with even more wargear, fixes and improvements, some surprises as a token of our appreciation and a bumpy ride this weekend. To make it even less bumpy we will be pushing harder for spinning up our regional servers.

    Of course, you should see an expansion in about 3 months after getting a couple of monthly contend updates till then.

    Thank you for hanging in there with us.

    The Eternal Crusade team
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  4. klingt gut
    mal sehen was draus wird ^^
  5. Kell Kell Well-Known Member

    ah bitte...wie oft haben wir solche texte von denen gehört?
    "The largest MMOs in the world have less world persistence than we do"
    weil andere nicht gut sind und sich mmos nennen, können wir das auch....
    und welche persistente welt? weil stats gespeichert werden? oder weil ein wert gespeichert wird, welche fraktion am gewinnen ist? Das ist für mihc keine persistente welt...aber naja.

    hatte heute etwas stressigen Tag.:D
  6. Naja die Welt ist persistent. Der Begriff bedeutet das etwas seinen Wert hält und sich nicht unkontrolliert verändert, zumindest ist es in der IT so. Daher stimmt die Bezeichnung schon ^^

    Die World Map ist genau das. Bei BF gewinn ich ein Match aber außer Exp passiert nichts, hier bekommt man zwar bisher auch nicht mehr Feedback aber man sieht auf der Karte Gebiete die man erobert oder verliert.
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  7. Kell Kell Well-Known Member ist das mit Begriffsdefinitionen..:)
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  8. Genauso mit MMO RPG ect. :D
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  9. jo nach match sollte kurz das gebiet eingeblendet werden und man sollte dann sehen was das match bewirkt hat ^^

    btw kampfgeist dein klan bemängelt deine abwesenheit
    bin auf dem besten weg euer leader zu werden ;)
  10. Kell Kell Well-Known Member

    Oho!? Da sind sie mal alle am zocken und ich bin im Bett :(

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