I don't see what's the problem about execution, like I said, you can bleed out faster than they can get to execute you, which most don't do in a firefight anyway. If you see that you can get away to your teammates so that they can revive you, you can stay alive and do so. If you see the battle is lost and all you get for sticking around is being executed, bleed yourself out. You're making a big deal out of a tiny problem, which itself already has a solution available for you to decide to use it or not. In fact, execution is actually very rare in many games I play, unless you get killed in an empty area, most ppl won't even bother to execute you.
After this post I'm just going to stop posting here cuz fanboy cannot understand basics. It does happen more often than you would think in games and yes while you CAN BLEED OUT you do not always want to because your team might be nearby still and could win the fight, get you up thus keeping more people around an objective. Yes you CAN bleed out but there is still time for people to execute you. And people will do it if they can because free easy 100exp. Why would it be so difficult to put in button "skip scene" while im being stabbed. Let him have his fanboy glory, but if I'm the one dying, I don't care. Let me go to my loadout screen and play around while I wait for the spawn timer to come up. Which part of REPETITIVE AND CHEESY CUT SCENE was not understood? It looks dumb and bad and kiddy. If it was not 3rd person and on the executioners screen it was over the shoulder more it'd be a bit better and also it would be great if it was sped up a bit. You still gotta risk the animation but 5 seconds or w/e it is is too long in a fast paced game. So it boils down to "speed it up" or "allow for skip scene on player dying. If I have to sit through another year of this crap I'm going to lose my mind. Players do not like it IN ANY GAME when they lose control of their character/screen. This game has loss of control in droves and its extremely annoying. I do not see this game being that successful if the current build goes live in several months.
I don't believe it has anything to do with "Fanboydom". Trust me, just because you don't like something doesn't mean everyone else dislikes it. I played Halo: Reach, and they had the same thing. You'd get "assassinated" and have to watch the animation. It was risky and could be interrupted if you were to die while assassinating someone. People still did it, even though it gave no additional reward. Part of the satisfaction of doing it comes from the fact that you know the other person has to watch it. Kind of like playing a single-player and a multiplayer game. Killing enemies in single-player doesn't feel as rewarding as killing someone online. There's something satisfying about killing a player over killing an a.i. P.S. If I were to execute you and you start complaining, it would only put a bigger grin on my face
Gotta say that I'd love to have an assassination animation in EC too. Ofc something fast & gory. ...As long as it functions well. Really easy to get this part wrong due to lag. BF 4 knifing was just too damn inconsistent with it's function. 3/4 times I get up close, can't find the spot where the stabbing can be initiated and something goes wrong.
Ya but that is the point of an execution, to humiliate your opponent. Making a skip scene button kinda ruins the point of them. Just press the space bar and pray that Gork and Mork spare your soul.
Counter strike source knifing. You knife a guy you are god and deserve it because that shit is hard to do. This game you swing around wildly and get a kill or just walk up after you haven't even done anything to someone and get free exp. Nothing in this game screams "you earned it". You either gimmicked it or you came across a free corpse and got lucky with nobody around. Back to BF series and counterstrike. Its quick and the other guy still feels humiliated. Why? Not because it shows derpy animation but because YOU GOT KNIFED LOL. In this game that's nothing. Unless you lose in melee to a Tac Marine or Devestator with a basic melee and you had a power weapon... Then you should feel bad. But you will get that feeling WITHOUT the help of the animation. This game just focuses too much on "forcing" a feeling/experience on players rather than let them just feel it themselves. (ie extreme camera shake and 'suppression' effect). Dumb
It's not a cutscene, if someone kills the guy executing you before they finish you go back to the bleedout stage and can be revived. Sometimes I purposefully allow someone to try to execute me so that I can laugh spitefully as they get gunned down by a nearby teammate. But I digress, you can't skip it because it's not a cutscene, it's an interuptable animation. And the devs are planing on shortening the time it takes to complete the animation because they want more people to be brutally murdered.
Yeah, that's my point, it's fun to execute a guy knowing that he's there to watch it, if not then what's the point. That's why we buy microstransaction items, not just because we like the look of them, but because we want to show others that we're cooler than them. A button to let you bleed out fast is more than enough if you don't want to get stuck in the execution animation.
This is a TPS with melee in the focus, knifing in CS and Battlefield is different, because they're a very fast paced shooting game with very low TTK (even lower than this game). Moreover, they were designed with shooting as the core, so melee in those games should be hard. In EC, it's a different story, melee in EC happens all the time, it's a lot chaotic because you don't kill people with 1 hit, and they don't just stand there for you to kill them either (in Battlefield and CS you instakill with melee, so there is no running around swinging your knife). Like I said, they do not force it on you, there is a freaking bleedout button that will take you to the spawn menu in less than half a sec. So unless you're crawling around among a bunch of enemies, you won't ever get stuck in execution animation. Suppression is not a forced effect (screen shake is but that's another story), suppression is a game mechanic that the majority of the player base like and it contributes to the game as well as make Devs/Havoc more effective. And even Battlefield has suppression effect, it even has flashbang which is a lot worse, so yes, games do force players to experience forced effect when it wants to implement a specific mechanic.
Comparing a polished competitive first person shooter that has been in the professional matrix of competitive gaming for almost 20 years to a third person game still in alpha ...lol.