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Eternal Crusade E3 Screenshots.

Discussion in 'General Discussion' started by Rasako, Jun 14, 2014.

  1. gettozachoppa choppa92 Subordinate

    Environment variation, model quality (yeah i know its wip), environment graphics look significantly higher than character model graphics ( i also realize this is to be improved).
    Also none of the models seem to be using any customized armor or clothing..is it all still in development?
  2. some walls and obstacles will be destroyable but not all
  3. Mngwa Mngwa Well-Known Member

    The last pic is clearly heresy because of the peaceful image it gives

    Other than that, I keep thinking those jump packs marines (chaos or loyal) look so darn clunky and silly ^^ But that's mon-keigh, what-could-I-do
  4. gettozachoppa choppa92 Subordinate

    I just want to point out something cool i noticed in the image below
    http://i.imgur.com/0x5GHw1.jpg
    notice the skybox...in most games there will be a sweeping vista of cloud and sunlight...in the 41st millenium even the sky is grimdark!;)
    Kaldor Draigo likes this.
  5. I'm sure they didnt want to go to E3 and have absolutely nothing to show. Then again, I'm also pretty sure they didnt want to make any reveals until they had an awesome looking finished product. Quite the dilemma.

    I really hope they stick to correct Space Marine Anatomy within power armor suits. There was that one newsletter, which I cant find, that had the SM's body superimposed over the armor, where the head sits a bit lower in the armor frame between the shoulders, rather than atop. I hope someone can find that pic, and post it in this thread!


    Edit: I found the pic. Notice how the SM's head sits between the upper portion of the shoulder armor in the WIP below, and how there's a small area where the head is recessed into the armor. In the screenshots the CSM and SM helmets are proportionally too large, and their heads clearly set more atop the shoulder armor rather than sitting lower and recessed within the armor, like in the "W.I.P" below.



    [​IMG]
  6. VIC Vic Member

    Karukus likes this.
  7. everything is in development. most of the screenies here were for testing gameplay purposes.
    I mean they don't even have model textures on, just straight coloring, that should tell you enough about the model quality and stage of production.
  8. gettozachoppa choppa92 Subordinate

    ohhh i just assumed from a laymans pov that the models were just nowhere near finished so no textures had even been put on a model yet.. thanks for clearing that up!
    Now that I think about it what you said makes a lot of sense for testing purposes its probably easier to have less textures and such, but in the proof of concept video the models looked significantly better visual quality i assume because they werent testing.
  9. prototypes might have different quality associated with them based off what they're meant to do. I think earlier they were using a lot of imported SM models/textures, i.e. existing assets they had access to.
  10. gettozachoppa choppa92 Subordinate

    I am still confused by the choice of not borrowing the sm assets for this game its such a monolithic project that the help would surely be of use.

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