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Eternal Crusade E3 Screenshots.

Discussion in 'General Discussion' started by Rasako, Jun 14, 2014.

  1. DjemoSRB Djemo-SRB Preacher

    Conspiracy i say, we will get out Gods at launch. The devs only want to be sneaky about the whole ordeal.
  2. gettozachoppa choppa92 Subordinate

    i actually just glanced through some pages..think that concept art is unrelated to eternal crusade my apologies D:

  3. I think they can because, iirc, unaugmented humans use lower-caliber bolters compared to the Astartes patterns.
  4. Krooza Nob Bozz KroozaNob Well-Known Member

    By looking at this images, what do you think the devs will have to focus more on, technically speaking?
  5. Laanshor Laanshor Well-Known Member

    Probossibly.

    Maybe they carry much smaller clips and fewer of them. It's GW so who can say ? Certainly not them :D
  6. Grigdusher Grigdusher Arch-Cardinal

    I think to have read that the caliber is the same but the weapon is a lot smaller and lack all the advanced sensor link interface with the power armor, probally astartes have also a better ammo quality than a standard sergreant with a bolt pistol.
    but all the boltpistol/boltgun are .75cal and the heavy bolter 1.00 cal
  7. GHOST_FACE GHOST_FACE Arch-Deacon

    Yeah! We need more unique locations and places! In PS2 i saw that everything was the same! Same forts, same biolabs, same factions! it is so boring! please make it beautiful!
    Screenshot showed that work is in progress. You made so many steps to final look of the game!
    And whats about walls in the fortress? we can destroy them? or only entry doors? This will be so stupid, that in 40k millenium i can't destroy wall with so powerful weapon!
    Ecios likes this.
  8. jeths jeths Ordinate

    Oooooh shiny new screenies , thanks for sharing
  9. Kaldor Draigo Kaldor-Draigo Well-Known Member


    What they have right now:

    - A workable 3D Engine which supports multiplayer combat
    - A few 3D Assets of good/near production quality, but mostly placeholders
    - Variety of placeholder animations (now newly recorded mocap in the works)
    - Basic effects for play testing

    So at this stage I don't think they will have a particular focus! Everything has yet to be done, but will most likely be done in parallel.
    Krooza nob boss likes this.

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