Character Name: Gorewrencha Species: Ork 'Rank'/Type: Big Mek Klan: Deathskulls Appearance: Hunched, green gorilla, with arms like tree trunks and face like inbred wild hog. Scrap-build 'safety goggles' of bolts, bottle bottoms and metal frame dangle on his forehead. Heavy duty leather apron with sack for bitz and pieces cover his torso, doing pretty terrible job at protecting him from grease, oil and sparks, be it during work or not. Not helping being light in color, it must attract all the dirt towards it for certain. Somewhere under it is leather pants hiding his green buttocks. The steel-framed boots are made for stomping and that's what they do. On top of the leather apron is metal frame, combination of 'eavy armor and rig for his maniac machines, painted with generous coat of blue paint, and what else color happens to be on the brush from last time. Personality: Gorewrencha believes bigger is better, but only if it's mechanical. Every problem can be solved by mounting another gigawatt or so of energy to it, or perhaps increasing the torque by another 1000 revs. If the problem doesn't go away with plenty of wires, it should be just removed. Especially if the problem is big and green and disagreeing with Gorewrencha. History: Gorewrencha worked as mek in small clan, maintaining it's Boss Nob's vehicles. One day though Gorewrencha and Boss Nob had slight disagreement about using Boss Nobs Battlewagon, which was in Gorewrenchas garage for overhaul, as material for Killa Kanz frames for Gorewrenchas favorite oil grunts. They talked about it and became in compromise that Boss Nob would trash Gorewrenchas garage to the ground and Gorewrencha would beat him to complete pulp with his massive wrench, which lead to creation of his name. On the few days it took from the next Nob to understand that he is actually bigger than the mek, Gorewrencha packed his stuff and left the clan for life of roamer, a freelance mek for hire. Some years later Gorewrencha has small workplace incident while working with bigger warband, and while his loayl grots stitch him back together and hook him into main powerlines by accident, or not, who knows, orks and proper wiring insulation don't go together, he gets visions from Mork itself, calling that Gorewrencha is destined to build a Gargant for Mork to fit in. Not any Deffdread or Morkanaut would be fitting, no, Gorewrencha must build one capable of leveling planets and star fleets. A massive Gargant in space. These visions, and regular shocks from his kustom force generator, drive him forward for war to war, scavenging forgeworlds after forgeworlds to amass enough material, factories and meks to build such miraculous warmachine. Skills: Gorewrencha can build walker out of half-empty barrel, rain pipe and toaster. Add car battery, sign pole and pressure cooker and you get a force generator stopping enemy shots or shocking them. Gorewrencha can definitely build something out of pile of scraps, but is it intended result or even anything close to that is something you grotz should stop asking and get back to work! He also has a mean wrench-swing. Equipment: -A monkey wrench almost as tall as he, seemingly permanent layer of gore covers the top. -Mek tools, smaller tools for every situation. Like three different tools. Use enough force and that is enough for any situation. -Burna. Some Beakie boy left it behind after nightly raid. Fresh coat of blue paint later it was like a new. -'Eavy Armor. It's 'eavy and protects somewhat from usual weapons. Simple as that. -Kustom Force Field. Mix generator, spinning coils and faulty wiring, place near cranium, what could go wrong? After moving, this guy is still somewhere buried in the boxes gathering dust. Too bad there isn't active playing community nearby.
Aw wez kuld ave ad a mek squad jus fink of da possibilities...... Oh wait dat would mean wez uld av ta share scrap an loot neva mind da gm knowz best.
Player Name: Parkins Character Name: Bigtoof Species: Ork 'Rank'/Type: Nob Klan: Goffs Appearance: A hulking giant of about 9 feet, hunched over to appear about 8'6 feet tall. His arms and legs are thick as smaller tree trunks, covered in rippling muscle. His face is akin to that of a burn victim, if said victim had horribly botched recovery surgery post fire. True to his name, from his jaw protrudes a very large toof, jutting upward from his jaw by almost 5 inches. He constantly appears to be snarling, as if always angry. He wears a cobbled together brown shirt and pants, with what appears to be an imperial soldiers carapace chest-plate strapped to his chest with rope. It is laughably small on the Ork's huge frame, but he doesn't look the sort you'd want to say that to. His head, while as massive as most Nob's, seems to grow very small toward the top, perhaps constricting whatever may be inside. He wears a small cobbled together helm of melted metals, and what appears to be gun barrels bent in horn shapes attached to this "helmet." He wears what appear to be squig-hide boots upon his massive feet, likely meaning at least two squigs died to cover his toes. Personality: Being a Nob that he is, he believes that fightin' is the most important thing to ever happen to any propa Ork. He seems to be angry at something at every waking moment, even if it's something extremely insignificant. He seems to have a below average intelligence, even fer an Ork. He has a short attention span, often becoming distracted should anyone speak to him for over a minute or so. He solves most problems with violence, but he does seem to have a soft spot for Gretchin, even having one follow him around wherever he goes as a servant. History: Bigtoof came into this grim-dark universe as most Orks do.. grown from a spore. He began as a runty little Ork, wandering the small warband's kamp just looking to stay alive. He saw all the bigger Orks fightin' and havin' fun, while he scrounged around, eating whenever he found a stray squig or unfinished meal somewhere. He was too small to fight, no matter what he thought of it. So, he took to his role, hiding from the biggin's, and pursuing the life of a Brewboy, and was happy cooking for his brethren for a good amount of time. As time went on, Bigtoof never grew much bigger, his large toof being the only thing remotely large about him. He was saddened by this, but never knew any different, until one fateful day occurred. Bigtoof served up some squig stew to a Nob of the Goff Klan, turning to leave when the Nob spoke. "Wotz dis?! Yew gotz a big toof! But youz small! Small Orkz ain't need big teef! Give it 'ere!" As the Nob spoke, he reached out toward Bigtoof, and in that instant, both fear and rage the likes of which Bigtoof had never felt before rushed into him. He reached onto the table, grabbing a fork and jabbing it into the very large Nob's hand before he could grab his tooth. The Nob cried out in pain and rage, grabbing Bigtoof's head within his large hand, before squeezing as hard as he could. He felt the skull fracture and crack beneath his grip, before he was thrown to the side to die. The group broke out into laughter as they finished eating, Bigtoof left to die on the ground. Miraculously, Bigtoof survived this wound, his skull growing back harder than ever after a long while, but at a cost. Bigtoof has suffered brain damage from the attack, and could no longer do simple things such as cook food. He wandered through the kamp, confused and dazed, until he came across the Nob which had hurt him so. He bared his teeth, approaching the Ork with intent to kill. He raised the knife in his hand, aiming it directly toward the Nob's back, and just as he came within range-- He was pulled aside quickly, a Gretchin standing before him. "'E's too big fer you'z!" The Gretchin explained to the dazed and angry Bigtoof. "You'z need my help'z! Iz gonna bring you a Slugga, you zog 'im wif dat!" Bigtoof appeared confused, so the Gretchin lead him on to a secret stash of weapons, handing the small Ork the gun. Bigtoof practiced many days with the Gretchin, learning the operation of the Slugga slowly, and with great difficulty. The Gretchin gave his name, Hiderz, on account of his countless hidden weapons and teef. Eventually, Bigtoof could successfully shoot the gun, and on the same day as his training was complete, he took to the streets. Walking through the countless Nobs and Orks throughout the camp, he eventually found the one who had hurt him so badly, and with a loud yell of violent fervor, shot the Nob with the full magazine of the small handgun, bullets entering his large neck and back. Before the Nob had even finished falling, Bigtoof leapt into action, grabbing the Choppa that had fallen from the Nobs grasp, and firmly planting it into his friend's midsection before he knew what was happening. In a single moment, Bigtoof had fell two Nobs, when he was a lowly Ork. Many years passed, many fights and raids occurred, and through all this Bigtoof's bloodlust had only grown stronger. Though his brain would never have room to grow even a small amount, Bigtoof himself became a Nob eventually, taking up a Big Choppa in the name of the Goffs. He fought in a few scattered WAAAAGH!, his trusty servant Hiderz always there to do the thinking and reloading for him. The two made a good team, and Bigtoof knew to listen to the clever Gretchin's advice. So when the small creature told him of a Freebooterz ship which was looking for strong Orks, he knew to go for it. Skills: Bigtoof is very handy with a Big Choppa, and seems to be more resilient to pain than the average Ork. He is quite stupid to make up for this, however, which can make anything but charging a foe while swinging wildly a challenge. He normally has his trusty Gretchin slave, Hiderz, with him to act as the brains of the operation, even during fights he will sit on his shoulder or back, sometimes scurrying around the ground looking for scrap. Equipment: Bigtoof wears a looted carapace armor piece which is strapped to his chest. In terms of weaponry, he carries his Big Choppa, a simple large axe, and a Slugga in a holster by his side.
Player Name: Morkrazz’l Rokstompa Character Name: Morkrazz’l Rokstompa (no wun sed it ‘ad to be differnet!) Species: Ork 'Rank'/Type: Tankbusta/Biker Boy Klan: Deathskulls. Appearance: Da Ork known as Morkrazz’l is on da bigger side of most normal boys, he wears a looted Chaplain helmet (dat he looted from another git) dat has been kustomified so dat it fits im proppa and let’s im see thru. He has scavenged metal plates for shoulder pads that were looted from part of a Basilisk’s armoured gun shield, both have been painted in a red and yellow checker pattern with a blue Deathskulls symbol painted over the checker pattern. The rest of Morkrazz'ls armor is made out of scavenged bits of metal and leather that resembles two normal overcoats patched together so that they would fit with metal plates here and there, pants with metal kneepads and metal-capped boots. One half of the overcoat is black, the other is brown with bits here and there that have been painted dark blue with no attention to detail or even a modicum of artistic sense. All the metal plates and the metal on the boots is iron-colored with bits of rust here and there. He also owns a Mark IV Outrider Assault Bike, that is painted a mixture of red and black due to him running out of paint with which to paint over the Raven Guard color scheme. Personality: He has a decent amount of belief in superstitions, believing that his red and yellow shoulder pads grant him the power to be “explosively fasta den uvver gits”. Although he loves blowing up things he’s also not opposed to be sneaky about fings like a Kommando. He enjoys going fast on his Kustom Assault Bike “Deffwheela” but is super protective and doesn’t use his bike all the time, likes to think it is far more impressive than it really is. He’s rather patient for an Ork and slower to anger than most of da uvver boys. He can however fall into a foul mood from time to time where he becomes extremely irate, usually when he’s found a bit o’ loot he really wants that is owned by another Ork History: He comes from a rather old Ork warband named the “Ironback Marauderz” that existed since just a little before the Horus Heresy, but he is one of the younger members. The warband is mostly comprised of Blood Axes and therefore isn’t adverse to the word retreat, which along with it’s relatively small size for a warband explains why they’ve lasted as long as they have. He attained his “Deffwheela” from one of the more complacent Deathskull Nobs amongst his warband by killing the git in his sleep and taking the bike and a few other things, like his Kombi Rokkit Launcha-Shotgun. Eventually left the warband due to not gettin’ in enuff proppa scraps by stowing away on a Freebooterz ship that came to trade with the Ironback Marauderz, fortunately enough Freebooterz don't really pay attention to who or what's in their crew. Skills: Quite brutally kunnin, has gotten to be a pretty good driver of his “Deffwheela” at least by orky standards, can hardly drive anything else though. Reasonably good at sneakin’ around a trait he picked up from his time with Blood Axe boyz. As a Tankbusta he’s also very good at blowing stuff up. Equipment: Tankbusta Bomb, Combi-Rokkit Launcha-Shotgun, Choppa, “Deffwheela” (Mark IV Outrider Assault Bike with twin-linked Rokkit Launcha’s) and Looted Armor. Miscellaneous: Doesn't seem to realize that he's almost as much of a Blood Axe as he is a Deathskull.
So dats... *Counts on fingers* ...eeerrr...six! @torque the priest ye, ye git, dere's room for one more.