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Enemy Ai Complexity & Difficulty + Procedural Content?

Discussion in 'Ask the Team' started by Krage, Jul 7, 2014.

  1. It would probably have to be quite impressive AI to resemble a living, breathing player

    Just turn EC into a MMOTuringTest ;)
  2. well tyranids do not behave like players I hope :) but in general, it's very hard to make an npc behave like a player - not sure if any game will ever achieve that perfectly. getting close to it is a magnitude easier.
    Grigdusher and Bladerunner777 like this.
  3. Swarms? Swarms.
    [​IMG]
    ^^ swarms.. plz
  4. Nahtow Nahtow Curator

    You maybe can look to STALKER A-life with the Smart Terrains.
    It's still one of the best AI jobs system...
  5. Bladerunner Bladerunner777 Well-Known Member

    SM can have Imperial Guards as stationary NPCs - they die standing ;).
  6. Grigdusher Grigdusher Arch-Cardinal

    also for imperial guard.

    "WE DIE STANDING"

    edit: ouch too late.
  7. Bladerunner Bladerunner777 Well-Known Member


    [​IMG]

    Muawahahahaha :D
    Cronty likes this.
  8. Cronty Cronty Curator

    LOL. The unseen ninja is the deadliest.
    Bladerunner777 likes this.

  9. f.jpg
    Not all Ninjas are the deadliest tho....
  10. What the shit happened to this thread?

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