I think kommando's should be able to wear armor that AT A DISTANCE would look decently like other races armor, for instance, a bunch of boxes strapped together to vaguely look like space marine armor out of the corner of your eye, but once you look at him its obviously an ork wearing boxes painted like an imperial fist, another option is they appear on the minimap for enemies in blue, like a squad mate would, and the name above them is also blue and visible. third option is they are able to disguise while standing still to appear like a random barrel or other random map clutter, they dont turn invisible, they just look like a barrel untill they move. whitch while effective indoors, would look hilariously conspicuous out in the middle of a street. pictured: an ork kommando squad disguised as a rhino.
also, if the striking scorpion route is taken, have the visual upgrade for it be neon purple warpaint/clothing for the ork in question. i remember a rt campaign that i DM'd where the party were defending an outpost from orks, they had to repair a comm array and the party leader had just fixed the computer and sent out a distress beacon, i said "roll perception" he passed, "you suddenly realize the chair your sitting on is in fact an ork kommando" much lols were had.
that pic is awesome lets get the kommandos 2 kinds of stealth puple paint stleath: you get the scorpion stleath "im not ork"-stealth: you look like a copy of one of the enemies (you also appear on their radar if you are near them) if you are within one of the enemies crosshair for longer then 1 sec you get revealed as ork, same when you attack or sprint you can still do some orky warcrys to confuse your enemies
I think the Kommando should use the Striking Scorpion stealth, but better. An Elite Class will obviously be better than a basic class in its specialty. The Assashun's knife "Assassinate" execution is a great concept, as long as it can be countered. Here's an idea: The "Assassination" renders a target unable to defend themselves, unable to chat, and removes them from their allies' minimap. The assassination drains their health in chunks with each stab (Think an ork repeatedly jabbing the enemy with their knife) and starts to do more damage after the armour is stripped away. This way, low health targets are taken out quickly, and it's not as simple as instakilling a full health player. Pros: Gives both kill and execution experience, Silences a target, The target can't call for help, and his allies won't realise he needs it unless they can see him. Low health targets are eliminated easily. Cons: Takes a long time on high health/high armour targets, Very obvious if you see it, (An ork repeatedly jabbing his butter knife into your ally's kidney) Unstealths the Kommando. Thoughts?
The only issue here is that any clan would immediately negate the "silence" feature as they start screaming for help in their private voice chats. Hilarious but unfortunately ineffective I fear.
just make it an extended execution? long enough someone might see, but not so long that they definitely would. Though maybe having it so that losing armor or a % of the max damage they can take before downed interrupts it? I expect them to have a somewhat high health pool, but less so for armor. Because they can't sneak around as good in that lot of shiny.
Kommandos do generally have a higher lifespan than most orks due to them, well, not blindly charging into massive cannons levelled at their faces. It'd be reasonable for them to have more health, not just because they're Elites, but because Kommandos would be well on their way to becoming Nobs, given that they perform safer combat tasks besides blindly charging into the enemy and trying to rip them to shreds (Which gets many orks killed, but many more get through and eviscerate anybody that gets into melee range in the lore.)
True, third-party assets would probably negate SOME of the silence effect, but they still can't find them on the map. People killed by the assassination should probably get a longer respawn time than normal? I'm entertaining the thought, because it would put more impact on killing important, or skilled enemy players.