It all depends on how lenient GW is with Eldar. Hence why I am sceptical as to whether the Workshop will mean anything to Eldar.
Definetely. Its just plans so far, I have some basic experience in modding and no in unreal-engine. I learn fast but there is that real-life annoyance.
Well, we can be mostly safe in the assumption that if it's on a current model then it'll be acceptable so long as it's close enough at least.
I have heard a few ideas being spitballed around on the Discord. Maybe static tabards could finally come.
I think a safe start would be to start with belt Sashes and loin clothe, maybe add some helmet plume an the such, maybe give some better dreadlocks and helmet hair for the Scorpion and Banshee. Also I could look into making some Eldar heads.
Only thing I could see working for eldar in workshop is a couple extra icons or chains on weapons/armour , maybe some different helmets and new weapons. Aspect warrior armour is fairly regimented across all craftworlds from my understanding, so we won't be able to deviate too much
I've already stated that I'm gonna use my modelling experience to do some chaos and eldar modelling (mostly eldar because I'm biased), but it depends on whether GW is lenient or not. also I still need the base assets. so yeah