Name: Kara'shanwe Sulvelia aka Kara Gender: Female Craftworld: Biel-tan Class: Warp Spider Gear: Heavy Aspect armour, Warp jump generator, Deathspinners, personalised las pistol with purple beam (no game effect, just pretty), personal stuff (clothes, toothbrush etc). Kara's Shrine of the Spider Ascendant favour two smaller spinners over a single gun for greater tactical flexibility, although regular Aspects have to deploy both at once to get the same damage to a target that the larger gun would cause. Following the example of their Exarchs they also wield blades attached to each forearm, the better to mimic the spiders from which they get their name, though these are not as powerful as the ancient Exarch weaponry. [Jorimel's note aka fluff not cheese] History: Kara'shanwe is currently studying the Path of the Warrior in order to give her a solid foundation in Craftworld life and the ability to defend and fight for what she believes in. However, Kara believes that there is a time for seriousness and a time for enjoying life. Battle is for stern countenances and driven goals. Why do we fight? So that we may enjoy the life we preserve. Kara has a mischevious sense of humour and doesn't always act with the gravitas and decorum her Craftworld desires. Because when you are one failed warp jump away from screaming oblivion, are you going to let that abyss stare back into you, or enjoy the party? Spending so much time traversing the unreal space of the Warp has made Kara hyper-aware that there are three spatial dimensions and it seems such a shame to use only two of them properly the majority of the time. She will be quite at home perched halfway up a wall or perhaps hanging from her knees over a roof-beam. After the dangers of the Immaterium, what's a little blood rushing to the head? Shady, please let me know if the spinner variant is OK They do the same as the regular gun when added together, so they don't do more damage.