OOC: I love it! Also, just thought id let you know you are welcome to an Executioner, mirrorswords, or triskele if you prefer. Character sheets coming, then briefing
Character name: Razauil Class: Dark Reaper Craftworld: Altansar Equipment: Aspect Armor Aspect Helmet - Death Mask Reaper Launcher Venom knife Traits: Ranged warrior: As every member of his Aspect Shrine, Razauil is master of ranged combat, and he proves that over and over again, by killing his enemies from afar. Death Incarnate: Razauil is obsessed with death. He believes it represents the height of each creature in this galaxy and he took upon himself to bring others this knowledge. Like his shrine teaches, he became one with death and both his appearance and attitude unnerves his enemies, which leads to lower morale when fighting in prolonged battles with this particular Dark Reaper. Hunter: He looks upon battle as a sport, and he enjoys the thrill it brings him. His enemies are his prey, and he has a supernatural way of sensing when the enemies are close, like he could almost feel them. He is also adept at tracking his prey and dispatching it quickly and cunningly. Stealthy: His hunter skills had to be compensated with tracking skills. Therefore, Razauil increased his stealth abilities, and is adept at hiding in plain sight, waiting for a perfect moment to strike at his prey. Flaws: Sadistic: Razauil considers his victims as a trophies and he acts accordingly. He loves dispatching them in most gruesome way possible, which even his fellow Dark Reapers shy from. During one encounter, he took a hold of a Venom knife from a dead Wych, and he carried ever since, using it's sharp blade to end lives of victims he previously shot down with his Reaper Launcher. Brooding: His obsession with death made him quite a pain for others. If he is not talking about hunting, he is talking about inevitability of death. That is all there is about him, and other Eldar which haven't walked the path of Dark Reapers don't understand him that much, and don't like to be in his presence. No Fate has hold on me: Contrary to other Eldar, Razauil doesn't believe in fate controlling his life. He doesn't talk about it much, but when Farseers start talking about threads of fate, he has no interest in hearing them. He spits on their way, for he is a hunter and a killer, and there is no fate that can save his prey once he tracks it down. Faction Trait: Warp resistance: The Eldar of Altansar had been lost for a great deal of time within the Eye of Terror granting them a slight resistance to the energies of the warp. Though other Eldar may be slow to trust those from Altansar. Mission Trait #1- Warp resistance: through combat with Ahriman Razauil has obtained a slight resistance to the powers of the warp, further reducing the amount of physical harm they can cause to him slightly. Mission Trait #2 - Conserved ------ Character Name:- Zu'arkGender:- MaleClass:- Shadow SpectreCraftworld:- MymearaEquipment:- Aspect Armor incl. Helmet- Prism Rifle- Jetpack- Holo-FieldTraits:Experienced Aspect Warrior (Eagle Pilot & Dire Avenger; counts as 2 traits) - Zu'ark has wandered the Path of the Warrior for quite a while, including the Eagle Pilot and Dire Avenger shrines of Mymeara. Therefor having more experience in warfare and different facets of war which he is able to utilize even as a Shadow Spectre.Superior Aim (counts as 2 traits) - Zu'ark is a master with ranged weapons and can hit anything, the only way he would shoot even better would be with other Shadow Spectres using the Ghostlight together with him. But even without it, his skills come up to a Pathfinder if not even superior to many.One with the Shadows - Zu'ark understands the teachings and ways of Mymeara, especially their Shadow Spectre Shrines. He can wander the dark without being seen, except by the most talented foes. Not just covering body in darkness, but also the sounds of his steps covering into silence and his mind into nothingness.Flaws:Extreme Dislike and Misfortune with Melee Weapons (counts as 2 flaws) - Zu'ark does not only dislike melee weapons but seems to be simply hit by misfortune the moment a blade is in his hands. He never understood why, but it seems that whenever he uses Melee Weapons the allies around him die, or that he is unable to kill his foes, even if unarmed, with a sword. Not even in most extreme situations he would use a melee weapon, but would rely on Hand-To-Hand combat.Imperium of Mankind, The Arch-Nemesis - There is no mercy for the Men of the Imperium! They must suffer as the Mymeareans suffered at their hands! No Words shall be exchanged, only blood!Dislike of Wraith-Constructs - The Wraith constructs are uncanny and mysterious. Zu'ark swore to himself that he would never become one, also he has not just a great dislike but also mistrust into them. Even if it's for a greater objective he rather would work alone before he would ally with such a creature.Fascination of the Tau - The Tau Empire may be young and naive, but so are they also creative. Marvelous architecture, incredible speed of adapting to their enemies and more has fascinated Zu'ark since the first time he encountered them. It was not so far in the past, a major recent event in his lifespan. Therefor he would never kill a Tau, except there is truly no other way. Rather the species should be preserved, they are the only ones who understand a concept of sacrifices for a higher goal, unlike theImperium of Mon'keigh!Faction Trait: Teachings of Irillyth - The Pheonix Lord of the Shadow Spectres taught the Craftworlders of Mymeara the perfect use of combining Stealth, Speed and Firepower, making them one of the most dangerous Craftworld there is, as they can strike faster and stronger than any other, no matter which Aspect Shrine an Eldar of Mymeara belongs to, these teachings are always coming first as they ensure their survival. Mission Trait #1 - Snap Shot: Zu'ark is capable of pulling off accurate shots quickly, taking less time to aim his weapon. Mission Trait #2 - The Wayseer's bond: Zu'ark has a desire to change himself for Uiriel, a true genuine desire. Increased willpower.
Charactar name: SaruhaiGender: maleAspect: Fire dragonCraftworld: Saim-HannEquipment:-aspect armour-fire pike-melta bombs-2 mono knivesTraits:Accustomed to armour:He has used his armour for long enough to work out how to best move in it and avoid losing to much mobility, though he is still less acrobatic than lighter armoured foes.Keen eye:He can quickly spot the weak points on enemy vehicles and use them to his advantage, though this trait has also helped navigate the intricacies of eldar society.Strong of will:A veteran of many wars against the orks, he has seen bloodshed unimaginable, but unfortunately not all of it on the orks side. This has lead to him becoming more dulled to loss and indeed fear.Flaws:A mind of destruction:In the heat of combat he loses himself in the need to destroy all foes he can find, wantonly attacking any target he can lay his hands on. Needless to say this can, and has gotten, him into some bad situations.Mischievous:Growing up on Saim-Hainn has given him a much laxer lifestyle then other craftworlds, meaning he can sometimes catch other eldar off guard with his immature antics.Strange fascination for dark eldar:Although he was taught to stay wary of the dark eldar, he has an unhealthy obsession with them. Most notably when he had to fight them on a exodite world due to them wanting to enslave the inhabitants. Their weapons, combat doctrine and fighting style all interested him, always he spends his spare time looking at old logs of dark eldar fighting off the galaxys threats. But he has never revealed this obsession to anyone, lest he be shamed for it.Mission Trait #1 - Unquenchable Resolve - As Saruhai takes damage in combat he grows stronger and more accurate in combat though it may cause him to enter moments of rage.Mission Trait #2 -Tank buster: Through combat with Imperial vehicles Saruhai is better able to target weak points in light vehicles.Faction Trait: The Eldar of Saim-Hann excell at unleashing fast hit and run attacks and are well trained in the methods of doing so.---Character name: GroliathGender: MalePrevious aspect:Striking ScorpionNow a WarlockCraftworld:Biel TanEquipment:Rune ArmourSinging SpearPsychic Abilities:ConcealDestructorPreventorTraits: Very Strong Melee Duelist, strikes/blows reinforced with psychic power, in the past his role as a Striking scorpion was always to go for the leader of the army and many a time he would also succeed.Strong Psychic powers, so strong even that it can be dangerous for him and even his allies this is why he was banned from the aspect of the scorpion, as a scorpion can control himself as well as his power to the full extent and ended up working alone for decades.(Trait + Flaw)Dislikes Snipers, he feels when a projectile is on its way to him or an Ally and mostly blocks those small projectiles, but since he hates the Idea of killing without being within each other’s presence he will try stop his own snipers taking a good shot which is a very big trade off he understands the tactics behind it, but when he fights an honorable opponent (can be an Ork waaaghboss) he does not let you snipe him down. (Trait + Flaw)Faction Trait: The Eldar of Biel-Tan train a great amount of Aspect Warriors and as such their warriors are well experienced in the art of war.Mission Trait #1 - Telepathic Reselience - Groliath is more resilient to mind wars and can endure such a battle for longer.Mission Trait #2 - Farseer support: Groliath is more efficient when accompanied by or assisting a Farseer.----Name: TerasCraftworld: UlthweClass: Dire AvengerTraits:Tides of War- Teras is an experienced Dire Avenger and is able to fluidly read the ebb and flow of battle knowing precisely when to strike and when to pull back or hold his fire.Jack of All Trades- [Trait and Flaw] Teras can hold his ground at range and in melee proficiently but doesn't particularly excel in either role and instead relies on his precise knowledge of when to strike to make up for his average combat capabilities.Equipment-Aspect ArmorAvenger Shuriken CatapultPlasma grenadesHaywire GrenadesShimmershieldDire SwordMission Trait #2 - Strong arm: Teras' grenades can be thrown farther and are more likely to land at the intended location.Faction Trait: 'The Craftworld Ulthwe focuses strong on Farseers and therefore deploys many psychic talented Seers and every Ulthwean is aware of special tactics involving them. Though the down-side is that every Ulthwean is also stronger affected by the Warp and psyk-out grenades and such alike.'
Name -ElysavarGender - MaleAspect - Fire DragonCraftworld - Biel-TanEquipment:-Reinforced Aspect Armor-Fusion Gun-Several Melta bombsTraits:Fearless warrior - Elysavar has never quivered in fear before his enemies for countless of years of war and death have crafted him into a warrior ready to complete his duty at all costs. Fear is unable to take hold of his cold heart.One with his weapon - Though the Fusion Gun is a fierce weapon by its own right, in Elysavar's hands it becomes a true scythe of death. He knows its strengths and weaknesses deeper than most can ever dream.Reinforced Armor - With his tendency to become surrounded by enemy - or charging into their midst - his Aspect armor has been reinforced by masterful craftsmen, resulting in a heavier and more durable suit.Flaws:Restricted mobility - Resulting from his heavier suit Elysavar's mobility is far less slower than that of his comrades. Not that he minds it anymore, for he has all the time in the world to get close to the enemy.Battle Lust - Whilst in the middle of furious battle Elysavar becomes enthralled by the destruction he causes and must calm himself down every once in a while.Extreme hatred toward Space Marines - Elysavar's grudges toward the Space Marines of the Imperium of Man are so harsh that he is ready to forget his mission and abandon his warrior-brethren to settle them with blood and fire.Mission Trait #1: Elysavar enjoys to watch things burn and as such he knows the best way to set things a blaze as well as the working of weapons involving the use of fire, though sometimes he has trouble controlling his desire to burn things.Mission Trait #2: Slow and purposeful: Increased accuracy when on the move.Faction Trait: The Eldar of Biel-Tan train a great amount of Aspect Warriors and as such their warriors are well experienced in the art of war. Name : En'rad Strombearer Gender: Male Class : Warlock Craftworld : Ulthwe Equipment : Witchblade Ghost Helm Champion's Robe Cloak of Shadows Traits: Veteran Warlock : En'rad was part of the Seer Council , For his Act of Valor , therefore he is lethal in the Psychic arts combined with vast military experience Vast Intellect and Psychic Prowess : he was once a student to the famed Eldrad Uthan , Teaching and Training him in The Psychic Arts One with The people : En'rad is not thee Ordinary Warlock , he teaches rookie Warlock in the ways eldrad taught him , and he spend his time in the great halls , Telling great stories of the past to young lings The Hell guard veteran marine : During a meeting with brother Balthazar during the Gothic War , during the assault on the Blackstone fortress , they first fought each other but when they notice that they are wasting time on each other they put aside their indifference and joined together to battle the chaos and succeed on capturing the Blackstone fortress , Flaws : Emotions : Sometimes his emotions get the best of him , he once saw a guardian got killed by a chaos marine , he flew to rage and psychic smash the marine into a bloody pulp Hatred against Chaos : the power of hate flows through him when he sees a thing of chaos , he'll do anything just banish the blasted warp beast back to whenever it came from Scars of the past : A Incident made impossible to command a group properly , this made him fear for his teammates life Friendly fire : En'rads powers are so mighty that they'll hit both enemy and friend alike Mission Trait #2 - Farseer support: En'rad is more efficient when accompanied by or assisting a Farseer.
OOC: Everyone check your character sheets. If you're missing its because I'm unsure if your character is continuing, (AFK) or I simply missed them when copying over.
Back near the Webway Uiriel was hard at work as the Webway sprung to life. A new warrior had arrived by the name of Aida. Uiriel did her best to smile at the newcomer despite the current circumstances. "Quickly, the Farseer will begin the briefing soon." Uiriel said as she led the Banshee into the briefing room. --- Now pleased that everyone had arrived Caerys began her briefing. "There's an old Eldar space fortress that has just appeared from within the warp. It dates back farther than we can tell. Possibly even before the fall. But that's not what has us interested. What we're interested in is an artifact within the fortress containing vast information on Eldar biology. Much of it is likely no use to us, but in the wrong hands... It could as a catalyst for that toxin we've discovered." An image of the artifact appeared before them. It was in the shape of a disc with various holograms above it being emitted from its core. Caerys paused for a moment allowing an image of the fortress to appear. It was large and circular shape with a single pillar like structure going through the center. "We need you to go in, locate the artifact, then destroy it or retrieve it. It matters not, all that matters is the information does not fall into the wrong hands. I'm afraid I will not be able to assist you through the usual method and I'll be limited to our communication devices. The warp energy inside still has not dissipated and I'd rather not attract the attention of a Chaos god. And with the immense amount of energy within we cant risk using the Wraithgate to go either in, or out. So we'll be entering through one of the hangars with a transport of our own." "Extraction will be done in a hangar, whichever you can reach, its risky leaving the transport in the hangar till you return. We are unsure of whats within. Could be Genestealers. Could be Daemons. Keep your wits about you. This is likely to be more dangerous than the last two missions combined. I place emphasis on get in, find the artifact and Get out! Time is against us, we're also sure we are not the only ones to take notice of the fortress' emergence from within the warp. I highly recommend electing a squad leader once again. Ignore any previous bonds, elect the one who will get the job done, quickly, efficiently, and with the fewest casualties." Caerys stated stopping for a moment. "If you have any questions speak now."
Zu'ark loaded his Prism Rifle and stood up. "First I elect myself to lead this mission again. It seems I am the only one not drifting too far off the direct task at hand in comparison to my cousins. Only one question - Have you contacted surrounding Eldar or such to aid with at least a fleet or anything in case an entire enemy fleet arrives? I really would dislike to be stuck on the fortress because the Khalir Anaris got shot down by an Ork Fleet who wants to loot this place." The Shadow Spectre commented, his eyes focused on the artifact, wondering what it may contain completely.
"I'm afraid that we can't do that. Bringing an entire fleet to the fortress would draw the eyes of those originally uninterested in the fortress. It would only increase the difficulty of this mission, and I'm afraid asking Eldar to commit their lives to a mission of which they know nothing about does not tend to go over well. I would not worry about the Khalir Anaris Zu'ark. Its pilots are excellent and its crew well trained. If things go south we'll contact you. I'll even come get you myself if need be." Caerys said reassuringly.