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Eldar Point Capturing - Is Dire Avenger enough?

Discussion in 'Eldar' started by Brujah, May 16, 2016.

  1. Zaeryn Zaeryn Master

    SM should only have the Tactical, Assault, Devastator and Apothecary classes and CSM should only have the Traitor, Raptor, Havok and Aspiring Sorceror Classes, while the Orks should have the Ork Boy, Storm Boy, Loota and Pain Boy classes, the Tactical/Traitor/Ork Boy able to capture.

    In a perfect world were each class had an equal number of players, C/SM and Orks would have 25% cap potential, while Eldar would have ~14.3% cap potential. By adding Warlocks as cappers, Eldar cap potential raises to 28.5%, leaving them with a minor advantage rather than major disadvantage.

    Eldar Warlocks should also be able to capture as it is another way they can lead and support the Eldar force. Even without a buy-in for the option and just being able to cap by default they should be no more "powerful" than Dire Avengers as the asymmetrical differences between them should keep them balanced.

    Eldar should be hit-and-run but should have high DPS, allowing them to hit-and-at-least-down-their-target-and-run. Each individual battle should not require you to constantly pop in and out of cover to take shots here and there in you can get a good line-of-sight and tear into them with a burst or sustained assault.

    Anyone that cares about this game should be reading those numbers. Who says you cannot balance a real-time game using TT-values? Those numbers I posted are proof to the contrary.

    That is entirely untrue and you would know that if you bothered to read the stats I posted for Eldar vs SMs using TT stats.
    Sily likes this.
  2. Shiani Brujah Preacher

    The problem with using Tabletop is that it's squad-based, not one-on-one. So whilst a unit of Eldar Aspect Warriors might be pretty even against a unit of Space Marines due to their higher initiative, when you pair them off one-on-one, the numbers don't work out quite as rosily for the Eldar.

    Edit: although I must say I don't think I'm aware of the stats you're referring to. I've read lots of your posts with stats in them and they all seem quite reasonable, but I don't recall any that specifically go into survivability of Eldar against SM... could you post a link to them and I'll take a look?
  3. Zaeryn Zaeryn Master

    That isn't a problem in the slightest because EC is also going to have squads. When you pair up an Eldar and SM in real-time they have Attack and Move Speeds determined by Initiative, so rather than Initiative determining who attacks first and having a percent chance to hit your opponent and percent change to wound your opponent, it determines who moves and attacks more quickly and can thus avoid and land more attacks.


    Bolter TTK vs Dire Avenger should be: 1.25-sec, 6 Bolts, 0.25-sec Fire Rate, 30 Bolt Mag
    Accuracy: 3.4-cm spread at 24-meters
    Major Damage Drops: 48 and 96-meters

    D.A. S.Cat TTK vs SM should be: 1.242-sec, 24 Shuriken, 0.054-sec FR, 120 Shuriken Core
    Accuracy: 4.5-cm spread at 24-meters
    Major Damage Drops: 36 and 72-meters

    While the SC is less accurate and has less range, its low recoil and high FR should not only keep it relatively balanced performance-wise with the Bolter at medium range but should give it the advantage in close range.
    Sily and Brujah like this.
  4. Has it been confirmed that the DA is the only way for Eldar to cap and not an item that the DA comes with by default?

    I know there's been talk of the capture key item for SM/CSM(the servo skull) being an piece of gear that possibly any class could equip(at great points cost). Is there something similar planned for Eldar? If that's the case then certain people could have loadouts on FD's or Banshees or something with a capture key at the expense of any consumables/extras etc.
  5. Shiani Brujah Preacher

    Hrm, perhaps, but given the way bE have implemented melee, how do you see that working? Their 'paper'-'scissors'-'stone'-'better stone' system doesn't appear to accommodate attack speed.
  6. Shiani Brujah Preacher

    As far as I know that's yet to be confirmed. Presently the only Eldar class that has the 'Capture Key' slot in their Loadout screen is the Dire Avenger, which suggests there is no intention to allow another class to cap.
  7. Maybe, but im not too sure. In Tabletop a Space Marine costs more to field than eg. an Ork or an Eldar. If you want to balance around this values, you should have more Eldar / Orks than marines then, but we havn't...
  8. Nio Niothewarlock Well-Known Member

    It depends more on what Eldar or Ork. Honestly I think Avengers cost too low for the amount of hurt they can do (Easily cut down Terminators which cost a lot more). Or comparing a Tactical to a Warp Spider. And even with the points values, it does not exactly say how good the unit is - overcosting is a thing (Like Devestators back at 5th or so.)

    Also, please. None of that "Mehrens r moar leet" crap. Please.
  9. I do not even know what that means, so sorry if that comes from me :D
  10. Nio Niothewarlock Well-Known Member

    Marines are more elite. Mostly just on how marine player-base usually follows the "Marine > Anyone else" mentality due to the piss-poor workings of the Black Library books. There, as cleared as a divination from some drunk Farseer.
    Sily likes this.

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