mine are Between the two Actually more proof i am not Human i guess. I think Eldar eye's are more cat like then reptiltan.
Here is the link to the Dark Eldar art from Jes Goodwin there are a number of images of there faces. http://thedarkcity.wikia.com/wiki/Dark_Eldar_Concept_Art The Dark Eldar are just a bit more gaunt and inhuman then the craftworlder's. If they do go for something less Human i hope they work from this kind of style of Eldar.
While part of this discussion might be moot anyway, because let's face it: except for maybe farseers and other hero classes, 95% of the time we will be wearing helmets, so it doesn't actually matter. That being said, I'd strongly oppose option 1 (it is simply too human for my taste) and just as strongly would welcome a choice between options 2 and 3, with the possible in-universe argument of different prevalence on different craftworlds.
And what about the time we will spend in freely wandering within our guild quarters in space, or the hidden helmet option (even if I'm kinda against the latter idea)? I think, that for those to whom the RP aspect of the game matters - believe me, they are quite numerous - the current topic is totally worth a discussion. Do you mean, for example, that an eldar from Saim-Hann would look slightly different from one of his kinsmen from Ulthwé? Interesting idea... if the space marines get the same thing, then why not the eldar?
I'm going to go with 3 as well. Something close to what my avatar is here for Asheru is a good mix of the sharp features and the "elf" look. Even in imperial warnings about Eldar they say do not be fooled at how much the Eldar look human. The alien look they have depicted in art wouldn't make sense cause they wouldn't look human at all in that case but there are stories of Eldar and humans working together even Eldar posing at humans in some rogue trader stories. Somewhere and I cant remember where I read it I think Eldar eyes are kind of cat like or at least reflect light like animal eyes do.
I'm not denying that there are lots of situations where the face is seen for RPers, but most people aren't RPers (even if there are many), so in the general state of things it doesn't matter _as much_, which is all I was getting at. (But I oppose the idea of hiding your helmet outside of resting areas as well). But in any way, we're digressing. Yeah, that's what I was thinking about. The ones from Alaitoc generally being slightly more human-like (which perhaps would in a sense explain the rangers?) while say Biel-tan's residents are more alien (and seeing less similarities with humans, leads to them being more elitist/aggressive?) The diversity in itself could be explained by the sheer vastness of the Eldar Empire before The Fall and the craftworlds being from different parts of the empire (I don't know if there's any "official" source for that, so correct me if I'm wrong)
Please remember that the Eldar are not a naturally evolved species - they were created. If the lore is to be believed Eldar have remained pretty much unchanged physiologically since their creation by the Old Ones, though their psychic powers have waxed and waned over that time. According to Xenology their genetic structure is remarkably sturdy, showing no measurable mutations or transcription errors (partially explaining their massive individual lifespans) and as a result there has been no noticeable speciation between largely separate Eldar groups inhabiting very different environments - such as between surgically unaltered Dark Eldar (which inhabit Comorragh and, as a result, are exposed to a number of unusual energies), the Exodite Eldar (who occupy a wide range of planetary types with different gravitational strengths and biomes.) and the spacefaring Craftworld Eldar who live their lives in carefully managed artificial habitats. Compare that to the Humans who display a number of mutations and have even speciated into a range of different forms such as Ratlings, Ogryn and the now extinct Squats! Only the artificially created Astartes approach the genetic stability of the Eldar and even they show warp induced mutations. The Eldar Genetic rigidity is probably a design feature imposed by the Old Ones, possibly to suit them for a protracted battle (millennia long) in a typically high radiation environment (space) with a large degree of exposure to the influences of the warp.