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Eldar not faster then SM or CSM

Discussion in 'General Discussion' started by SaffronB, Jun 22, 2016.

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  1. Redthirst Redthirst Eternal Battles Moderator

    Actually, faster sprint turning is already in the game, and it feels great.
  2. Laanshor Laanshor Well-Known Member

    Nice ! I haven't had enough free game time this week.

    Suffering Warlock withdrawals :(
  3. Laanshor Laanshor Well-Known Member

    Err. I like the subtlety but playing with fire discussing anything UAT related in this sub-forum mate.
  4. THE NATHANIMAL EventHorizon Arkhona Vanguard

    You're right, better to err on the side of caution.
  5. Zaeryn Zaeryn Master

    Yes, Eldar should be faster.
    Not sure what Move Speeds currently are but they should be the following:

    C/SM
    Forward: 6-ms
    Strafe: 5-ms
    Back-Pedal: 4-ms
    Sprint: 12-ms

    Eldar(Aspect Armor) Base / Fleet of Foot
    Forward: 7.5-ms / 9-ms
    Strafe: 6-ms / 7.2-ms
    Back-Pedal: 4-ms / 4.8-ms
    Sprint: 15-ms / 18-ms

    Eldar(Heavy AA) B / FoF
    Forward: 6.25-ms / 7.5-ms
    Strafe: 5-ms / 6-ms
    Back-Pedal: 3.5-ms / 4.2-ms
    Sprint: 12.5-ms / 15-ms

    Orks Base / WAAAGH! / Max W!
    Forward: 6-ms / 7-ms / 8-ms
    Strafe: 4.5-ms / 5.25-ms / 6-ms
    Back-Pedal: 3.5-ms / 4.1-ms / 4.7-ms
    Sprint: 12-ms / 14-ms / 16-ms

    Fleet of Foot should be available to all Eldar as an Active Ability with a moderate cooldown(I.E. 15 to 20-sec) and a short duration(I.E. 3 to 5-sec) that temporarily increases the Eldar's move speed(+20%).

    All Orks should have a WAAAGH! Active Ability with a moderate cooldown(I.E. 15 to 20-sec), short duration(I.E. 3 to 5-sec) and decent AoE(I.E. 3 to 5-meters) that provides the using Ork and any nearby with increased move/attack speed(+16.7%) and reduced ammo consumption(-25%).

    Orks should passively provide 25% of the Active buff to nearby Orks, while Elites/Heroes provide 50%/100% respectively.
    The passive buffs could stack up to 200% for a Max WAAAGH! buff that would not only have twice the boni of the Active buff but could also have other benefits such as HP regeneration and/or recoil reduction.

    Scorpions, Reapers and Dragons all wear Heavy Aspect Armour that provides them all with the same degree of protection so they all should have less mobility than the Avengers, Banshees, Hawks and Warlocks.

    Reapers/Dragons/Scorpions should have the same Armor Value as SMs but should have less HP due to their lower Toughness. They should have the same mobility just like the other 4(not 5) classes with Aspect Armour should have the same mobility.
    Sily likes this.
  6. Lerdoc Katitof Well-Known Member

    DoW2 imo is a good source for BE to get some inspiration for EC wargear.
    Sily likes this.
  7. RR52251 Recruit

    Sorry, But they should move at the same speed. Their vehicles are more maneuverable

    TT rules are the only thing that is canon, and infantry almost always moves at the same speed.

    Special rules like fleet, move through cover, etc could have different interpretations but to me they do not suggest a faster base move speed, only bikes, cav and beast units do

    Eldar running around faster would be bad gameplay IMO.
  8. Nio Niothewarlock Well-Known Member

    Except you know, battle focus.

    Where we can move shoot run while others gotta decide to move and shoot. So I'd imagine hipfire/aiming down sights at normal speeds... Or just making 'em faster. Especially once they do lose the mehren durability stats.

    I'd rather not have an Eldar victory with more Eldar dead than Mehrens, never satisfying - just cause some peeps don't want Eldar to kite mehrens like they always have done.
  9. RR52251 Recruit

    Yes true, But afaik the rule has had a number of names, they can run and shoot but in no way can they run more or faster than any other infantry. They can just shoot while doing so due to this special rule. Many other sub factions and formations have special rules. Eldar will have their own strengths and unique equipment but increased speed ehhhh. I vote no. Their tanks can be maneuverable. The race can have more accurate hip fire. But again, I've not seen anything that says they should move faster.

    Not to mention that eldar are widely considered OP on tabletop and power creep has severely affected the state of the game.

    And others can move and then shoot or run, move then shoot (not RF) and assault (run is a d6)
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