So I was thinking that when Eldar and guilds finally get implemented in the game that we should create one mega guild for Eldar. An open guild than any Eldar player could join that will focus on getting as many Eldar players in it as possible, organizing attacks and defenses, teaching and helping newer players learn the strategies and teamwork involved with the Eldar, and staying active on the forums to provide support for the developers. The idea of getting as many Eldar players as possible into this guild is that any time you log in, you have people to group up with and encourage teamwork. Hopefully they implement a ranking system so we could have designated and active officers and sergeants that would be dedicated platoon and squad leaders, so the regular members have people they can take orders from and learn from. I'm hoping Eternal Crusade will have an in game voice chat, but realistically it probably will not be sufficient for our purposes if we join together as a community like this. So hopefully someone out there has ideas for an alternative option if there is not a suitable VOIP in game. Either way, I just wanted to bring this idea up, and would love to hear everyones opinions and ideas regarding this. But I do believe trying to include as many Eldar players as we can manage into a single close knit, well led community would do wonders. Let me know what you guys think.
No, that's the whole point of the council. I'd prefer the council answer to the community as a whole rather then whoever decided to join the biggest club. Furthermore, it allows for easier infiltration. You've apparently not seen all the Orks running around somehow.
I'd say a mixture of big guilds and smaller guilds would be best since that's what will happen. There is such a thing as too many members. Also complicates sorting the good, the bad (as in bad attitudes & toxic), the spies/trolls, and organization in general. A mega guild also sounds like a zerg-fit which has a bad stigma to it. Plus if any mega guild had a lame name I wouldn't join it. Just establish communications between guilds (War Council can do that while including those outside guilds), it would also come naturally if frequently encountering each other. Great to feature a good squad listing/LFG function in-game too. ---- Eternal Crusade will have a comm rose in addition to using integrated Razer Comms (Beta) (here) as the primary chat in-game with team organization in mind. Basics of that to me would be Squad chat and Platoon chat between squad leaders at least. Even vehicle chat would make sense. We'll have to wait and see the details on what comes from the Razer Comms team efforts and any collaboration with EC team. Q: [1:03:22] Is there still a collaboration with Razer Comms to develop an effective command and control orientated communication system? A: Yes. - Twitch Episode Summaries page 4 post #34 last question. Q: [31:20] Will Razer comms be integrated in the founders-alpha? A: That is the plan, but it will depend. - Twitch Episode Summaries page 3 post #23 question 4.
and it fails to account for regional servers ... whats the point in being in a guild if the guilds broken up and spread across 4 servers who cant interact with each other?
A mega guild sounds fun on paper but in practice the intentions rarely come to fruition. In PS2 for instance the zergfits commonly had trouble dealing with opponents who had inferior numbers (at least on my server). Win a fight - you had numbers. Lose a fight - you lost with numbers. I'm too conceited for that shit. On the subject of it helping new players... subjective really. I've been exposed to both side of the zerg spectrum and at best a new player is shown the ropes in a rushed manner and at worst is treated like cannon fodder by some teenaged squad leader living his Russian commissar fantasy. Fortunately for me when i started playing PS1 15 years ago at the tender age of 13 i was an exception and had an officer who cared and taught me well. But 12 years later PS2 comes along and i see the same thing happening with high pop outfits treating their rookies like crap. As long as you can follow waypoints and listen to their rage over VOIP that's all they want from you. Now stick a new player who shows potential into a smaller selective guild/outfit and watch his rookie card skyrocket in value. He'll be properly taught by people who understand the concept of needing to pull more than one's own weight and can be relied on for more than standing on an objective. Camaraderie plays a big part in the success of smaller groups as you may be put into specific groups based on your credentials and the needs of the squad. When in a larger group you're just thrown into whatever squad has an opening and assimilate into the impetuous amoeba of a zerg you are. Granted there are exceptions for everything but from my vast experience this is the norm.
Super-small guilds don't tend to survive, or "12 people online, all playing solo". -> Is this guild "alive" in your opinion? Megaguild = zerg-guild. Speaking for Europe: there are always people making a Russian, Spanish, French, German, Polish,.. guild. Sometimes the same people make a country-specific guild per faction, same people, just deciding "today we'll play Space Marines". On "their" squad chat, they speak a mix of English and their own language, etc. A megaguild doesn't tend to handle this well, people wanting to speak their own language online. And arguably, they are more effective; there is an advantage to communicating in one's own language, these players tend to support each other quite well etc. If indeed there are going to be differences between the subfactions, I could also see a "Biel-tan" guild etc.
Personally I like the idea of a bunch of smaller closely knit groups forming larger and larger alliances as they combine arms up the scale of warfare they need to fight. I feel as though the Eldar are the least compatible as one single guildnation but it does have its benefits: Order Organization Zerg Power In my mind, the Orks would benefit the most from this type of organization since at that scale it's more often than not: "Go here and F*** S*** up", while the Eldar would benefit the most having groups where you all know each other fairly well, are combat effective at the squad and SF level, and then are open to cooperate at an alliance level. It's almost poetic that the Eldar would do this, since each group would likely have its own skill set and playstyle that the alliance would call upon: much like the aspect shrine warriors. This idea of scaling alliances sounds similar to a guildnation, but its not really. I honestly expect many Eldar guilds to operate independently from each other until something really important needs to get done. The important part is that these groups are going to need to be willing to cooperate and coordinate with each other; something I feel MYST has been trying for a long time to do. I hope that it can serve as an example to how a mega-guild is not necessary over a lot of guilds working with each other instead.
I'm gonna take a punt on the guilds turning out like Demetri said. small close knit groups agreeing to cooperate according the situation and their expertise. It creates a better experience for all involved. There probably will be a mega guilds somewhere but it will be full of SM players Alts.
Yup, soon as the Xenos are in. Would like to have not refunded but...the game is a little too much ALL MEHRINES atm for me to pay £250 for it Soon as the team get round to the Xenos I'll get round to paying for them Hopefully the process will be complete soon and I will change my name again. Just wanted to make some noise for the xenos, I'm not going all negative on EC (unless they do drop Xenos ).