As far as I can see, there are two kinds of comments in the thread. The first one isn't of much use, in my opinion, the devs have algorithms and specialist that know exactly how to make a more balanced game, and there is already a special place to report bugs. So if we use this thread to repeat what they can know through an established route I think we are wasting their time and ours. The second one is harder and more interesting for all of us. It is, again in my opinion, the experience of playing the Eldar. And I'm not talking about the numbers, but the feel and experience they are providing us in game specifically with the Eldar. Right now they feel like an aesthetic version of the SM and CSM, again without taking into account the numbers. We should focus in giving them feedback on that issue, because for me at least is a problem. The problem of stealth is, for example, a great topic that should be discussed. Another one is the Warlock because it feels like the sorcerer, becoming a template class for CSM and Eldar, maybe changing the way is played could be interesting making buffs or debuffs in an AoE around the Warlock instead of a ray that spreads through the selected player. Or maybe by selecting a buff or debuff but not choosing a circumstantial 'spell', I don't know. The other thing that I find very interesting is the way the Rock Paper Scissors game should affect the gameplay style of the Eldar, maybe by making more obvious when the player is in its spot and when is not. Let's remember that SM and CSM are basically the same type of experience, maybe with a little difference in flavor. But the Eldar should be a completely different dish.