How should Eldar Corsairs be included as a class? They would be pretty easy to balance, and offer variety and a way for Corsair fans to play as them. They have Corsair Jet packs, but those, as far as I understand, are just a little stronger than Planetside 2 Jet-Packs than the Wings of a Swooping Hawk or Jump Pack of a Space Marine. I think this would work really well as a future expansion to the game. DISCUSS!
Corsairs are "similar" to Arlequins, they may help Eldar doesn't matter if they belong to a crafworld, exodite world or Commorragh, but they don't belong to a specific army.
Corsairs are just - well, THAT. Corsairs. Outlaws. Pirates. They left their Craftworlds so they would not have to deal with the restrictions of the Path, and could instead go: I don't see them being a class, and for good reasons.
eh. they are similar in that they dont belong to any of the factions. other than that, the similarities are non existent. harlequins are somewhat unified, and are all on the same side. corsairs are like pirates--they do what they want. thats why they shouldn't be present as an entire subfaction, but rather as a single class. that would basically represent any corsairs who choose to help the eldar.
Well, that's also the case for the rangers, who as outcasts are free to help a craftworld or not (though they generally do so). But yes, corsairs generally avoid conflict without profit. To imagine a good reason for some corsair fleets (or just a big one) to be involved in the war on Arkona is not so hard however. (I would love to play as a H2H corsair equiped with a jump generator btw )
Rangers and Pathfinders are individuals. As such, they're far more free-er (that's a word now!) with their choices than your average Corsair would be about doing whatever they want. Corsairs however are part of a larger Corsair Fleet. As such, they're not aiding anyone for any extended period of time if there isn't any profit to be had. Prince Yriel's shenanigans with the Spear of Twilight, while bad-ass, were just a stand-alone case. And in a large-scale war involving a full-blown Warhost like that we have in EC? Chance for such profit is slim, but not impossible. Thing is, I feel like there are things far more popular amongst fans that warrant adding more than the relatively obscure sub-faction that are the Corsairs.
thus why they should be an expansion. you know...in a perfect world, corsairs would be their own mini-faction. its EASY AS HELL to think of why they would be there. also, yriel is not the only case of that. or are you saying that was the only time that type of thing ever happened? ever?
Hmm, I was under the impression that most rangers still consider themselves on a somewhat of a path and lead more regimented lives than corsairs do. Corsairs are the bratty teenagers of the eldar race that go out to wreak havoc and have a good time. Well, of course once they get into a band, they play by the band rules, but that isn't much different than being in a gang. The boss is still the boss, but there's a whole lot of rules that don't apply to you anymore. Urist, it's not always about loot - sometimes corsair bands are somewhat allied with certain craftworlds, and others can be bargained with, i.e. a craftworld could provide corsairs with weapons they can't get ourselves. IA 11 had several corsair warbands assisting the Alaitoc/Mymeara alliance in the attack of a planet with very little of worth for the corsairs.
As I previously stated there is little reason to add Corsairs over, say, a fan-favourite Aspect or a Wraith-construct or anything. There's just so much cool yet so obscure stuff in the WH40K setting that hoping the Devs would implement even half of them is, and I do mean this in the kindest way possible, unrealistic. Best get all the vanilla stuff out first. And then - if ever- they should look into adding these subfactions which are really really cool but about which the majority of the fandom doesn't care about at all. Of a nobleborn Eldar abandoning his self-imposed exile to save his Craftworld from a giant swarm of Tyranids via the use of a Spear that drains his very life gradually as he uses it and subsequently being restored to his lordship over Iyanden's armada and being hailed as the foremost genius amongst all the Eldar when it comes to matters concerning combat with ships? Yes, yes I would say that is the only time that has happened. EDIT: Ah, most become Outcasts just because they can't stand the hellish restrictions of the Path. Makes sense, really, considering the Eldar mind is what it is. That's actually a very good point. Still, coming up with an incentive for them to be there is not the problem I have with people hoping for them to be added, as I've said above.