But the charged barrage does little damage, and the travel time is horrible (not to mention the damage falloff. Why the hell has damage falloff?)
@Baddfrag Stompymaw Because the rockets and projectiles, are subjected to the gravitation and the air resistance of the planet too? Yet would a little more damage, would not hurt the weapon feeling. In contrary, they would feel a bite more rounder. Sorry for bad english by the way.
Regarding the Shuriken Catapults, my bad--the weapon that the Dire Avengers use in-game is already labeled at the Avenger Shuriken Catapult anyway. As far as I can tell, the charged barrage does no less damage than singular shots. By two shots, I was referring to a charged barrage of two shots.
I agree. The Reaper launcher should not have damage fall off! It fires exploding missile FFS. Does a grenade do less damage if you through it further? I think not.
The Dire Avenger is already using an Avenger Shuriken Catapult, just look at the name in the loadout screen. Not that this makes it any better. They said in one of the streams that Dire Avengers are supposed to get up close and aim to kill stuff, but that they would kill SM faster than a Bolter. They do, however, have the "light" armour, so the might die faster than they can kill stuff anyhow. But by Isha I hope that isn't the case, as the Falcon have already proven that "less survivability and damage, but high mobility" is not enough to win a 1v1 The Reaper Launcher kills in 2 direct hits (very hard to do), and the last game I played Dark Reaper (for the 5k xp achievement) I managed to get just under 8000xp with the current Reaper Launcher. It is an OK weapon, but you should never get to close to the enemy with it. Use it against vehicles, as it deal decent damage against them. When using it against moving enemies you should always target the ground, as the AoE will do more damage then a miss (obviously). I am glad to see I am not the only one who have raised concerns about the Reaper Launcher's damage fall-off
Having tested the launcher it takes the full ammo to destroy a turret, which in my view is just absurd. It would be in my personal view better to have elder having high accuracy weapons, kinda like the orks weapons are designed to spread and have more damage. The elder should be more accurate but have a big drop in effectiveness when not in there range. But as I say my two pence
I agree with an increase of the Avenger Shuriken Catapult accuracy aswell, because Eldar weapons should be more accurate. I also say this because I was used to the accuracy of these catapults in the Dawn of War games, so it just doesn´t look right to me. I also realise that those were RTS games, but still, I think that an accuracy increase for this weapon wouldn´t hurt. Also if this is the avenger version (which is enhanced) of the shuriken catapult, just imagine the standard shuriken catapult... and right now feels a little bit like an ork weapon, with big fire rate but low accuracy, and i'm not sure if that is intended.
I think they stated that they are afraid to make the Eldar weapons do to little damage at range, which is part of the reason for the high bloom, so that the inaccuracy for full-auto will act as an inhibitor at range instead of the lack of damage. I disagree with that decision and I kinda hope I misheard them, as this would be terrible imo (iirc then I was from the latest livestream).